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# Objective - Example `compute_shader_game_of_life` is random and not following the rules of the game of life: at each steps, it randomly reads some pixel of the current step and some of the previous step instead of only from the previous step - Fixes #9353 ## Solution - Adopted from #9678 - Added a switch of the texture displayed every frame otherwise the game of life looks wrong - Added a way to display the texture bigger so that I could manually check everything was right --------- Co-authored-by: Sludge <96552222+SludgePhD@users.noreply.github.com> Co-authored-by: IceSentry <IceSentry@users.noreply.github.com> |
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android-res/mipmap-mdpi | ||
animation_graphs | ||
branding | ||
data | ||
docs | ||
environment_maps | ||
fonts | ||
irradiance_volumes | ||
lightmaps | ||
models | ||
pixel | ||
scenes | ||
shaders | ||
sounds | ||
textures |