bevy/crates
Connor King ab300d0ed9
Gizmo Arrows (#10550)
## Objective

- Add an arrow gizmo as suggested by #9400 

## Solution

(excuse my Protomen music)


https://github.com/bevyengine/bevy/assets/14184826/192adf24-079f-4a4b-a17b-091e892974ec

Wasn't horribly hard when i remembered i can change coordinate systems
whenever I want. Gave them four tips (as suggested by @alice-i-cecile in
discord) instead of trying to decide what direction the tips should
point.

Made the tip length default to 1/10 of the arrow's length, which looked
good enough to me. Hard-coded the angle from the body to the tips to 45
degrees.

## Still TODO

- [x] actual doc comments
- [x] doctests
- [x] `ArrowBuilder.with_tip_length()`

---

## Changelog

- Added `gizmos.arrow()` and `gizmos.arrow_2d()`
- Added arrows to `2d_gizmos` and `3d_gizmos` examples

## Migration Guide

N/A

---------

Co-authored-by: Nicola Papale <nicopap@users.noreply.github.com>
2023-11-15 14:19:15 +00:00
..
bevy_a11y Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_animation Add Debug, PartialEq and Eq derives to bevy_animation. (#10562) 2023-11-15 14:05:04 +00:00
bevy_app Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_asset Fix untyped labeled asset loading (#10514) 2023-11-14 02:41:10 +00:00
bevy_audio Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_core Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_core_pipeline Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_derive Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_diagnostic Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_dylib Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_dynamic_plugin Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_ecs Add 'World::run_system_with_input' function + allow World::run_system to get system output (#10380) 2023-11-15 13:44:44 +00:00
bevy_ecs_compile_fail_tests Updates for rust 1.73 (#10035) 2023-10-06 00:31:10 +00:00
bevy_encase_derive Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_gilrs Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_gizmos Gizmo Arrows (#10550) 2023-11-15 14:19:15 +00:00
bevy_gltf Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_hierarchy Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_input Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_internal Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_log Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_macro_utils Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_macros_compile_fail_tests bevy_derive: Fix #[deref] breaking other attributes (#9551) 2023-08-28 17:36:18 +00:00
bevy_math Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_mikktspace Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_pbr Ensure ExtendedMaterial works with reflection (to enable bevy_egui_inspector integration) (#10548) 2023-11-15 12:48:36 +00:00
bevy_ptr Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_reflect Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_reflect_compile_fail_tests Improve TypeUuid's derive macro error messages (#9315) 2023-10-02 12:42:01 +00:00
bevy_render Make sure added image assets are checked in camera_system (#10556) 2023-11-15 12:44:21 +00:00
bevy_scene Use EntityHashMap for EntityMapper (#10415) 2023-11-07 08:23:04 +00:00
bevy_sprite Add PartialEq to Anchor (#10424) 2023-11-07 08:36:10 +00:00
bevy_tasks Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_text Improved Text Rendering (#10537) 2023-11-14 13:44:25 +00:00
bevy_time Rename Timer::{percent,percent_left} to Timer::{fraction,fraction_remaining} (#10442) 2023-11-13 14:59:42 +00:00
bevy_transform Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_ui Improved Text Rendering (#10537) 2023-11-14 13:44:25 +00:00
bevy_utils Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_window Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00
bevy_winit Release 0.12 (#10362) 2023-11-04 17:24:23 +00:00