bevy/examples/shader
Tristan Guichaoua 694c06f3d0
Inverse missing_docs logic (#11676)
# Objective

Currently the `missing_docs` lint is allowed-by-default and enabled at
crate level when their documentations is complete (see #3492).
This PR proposes to inverse this logic by making `missing_docs`
warn-by-default and mark crates with imcomplete docs allowed.

## Solution

Makes `missing_docs` warn at workspace level and allowed at crate level
when the docs is imcomplete.
2024-02-03 21:40:55 +00:00
..
animate_shader.rs Use impl Into<A> for Assets::add (#10878) 2024-01-08 22:14:43 +00:00
array_texture.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
compute_shader_game_of_life.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
custom_vertex_attribute.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
extended_material.rs Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00
fallback_image.rs Use impl Into<A> for Assets::add (#10878) 2024-01-08 22:14:43 +00:00
post_processing.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
shader_defs.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
shader_instancing.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
shader_material.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
shader_material_2d.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
shader_material_glsl.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
shader_material_screenspace_texture.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
shader_prepass.rs Inverse missing_docs logic (#11676) 2024-02-03 21:40:55 +00:00
texture_binding_array.rs Use impl Into<A> for Assets::add (#10878) 2024-01-08 22:14:43 +00:00