bevy/examples/async_tasks/external_source_external_thread.rs
ickshonpe 166686e0f2
Rename TextAlignment to JustifyText. (#10854)
# Objective

The name `TextAlignment` is really deceptive and almost every new user
gets confused about the differences between aligning text with
`TextAlignment`, aligning text with `Style` and aligning text with
anchor (when using `Text2d`).

## Solution

* Rename `TextAlignment` to `JustifyText`. The associated helper methods
are also renamed.
* Improve the doc comments for text explaining explicitly how the
`JustifyText` component affects the arrangement of text.
* Add some extra cases to the `text_debug` example that demonstate the
differences between alignment using `JustifyText` and alignment using
`Style`.
<img width="757" alt="text_debug_2"
src="https://github.com/bevyengine/bevy/assets/27962798/9d53e647-93f9-4bc7-8a20-0d9f783304d2">

---

## Changelog
* `TextAlignment` has been renamed to `JustifyText`
* `TextBundle::with_text_alignment` has been renamed to
`TextBundle::with_text_justify`
* `Text::with_alignment` has been renamed to `Text::with_justify`
* The `text_alignment` field of `TextMeasureInfo` has been renamed to
`justification`

## Migration Guide
* `TextAlignment` has been renamed to `JustifyText`
* `TextBundle::with_text_alignment` has been renamed to
`TextBundle::with_text_justify`
* `Text::with_alignment` has been renamed to `Text::with_justify`
* The `text_alignment` field of `TextMeasureInfo` has been renamed to
`justification`
2023-12-05 03:00:41 +00:00

81 lines
2.5 KiB
Rust

//! How to use an external thread to run an infinite task and communicate with a channel.
use bevy::prelude::*;
// Using crossbeam_channel instead of std as std `Receiver` is `!Sync`
use crossbeam_channel::{bounded, Receiver};
use rand::{rngs::StdRng, Rng, SeedableRng};
use std::time::{Duration, Instant};
fn main() {
App::new()
.add_event::<StreamEvent>()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, (read_stream, spawn_text, move_text))
.run();
}
#[derive(Resource, Deref)]
struct StreamReceiver(Receiver<u32>);
#[derive(Event)]
struct StreamEvent(u32);
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
let (tx, rx) = bounded::<u32>(10);
std::thread::spawn(move || {
let mut rng = StdRng::seed_from_u64(19878367467713);
loop {
// Everything here happens in another thread
// This is where you could connect to an external data source
let start_time = Instant::now();
let duration = Duration::from_secs_f32(rng.gen_range(0.0..0.2));
while start_time.elapsed() < duration {
// Spinning for 'duration', simulating doing hard work!
}
tx.send(rng.gen_range(0..2000)).unwrap();
}
});
commands.insert_resource(StreamReceiver(rx));
}
// This system reads from the receiver and sends events to Bevy
fn read_stream(receiver: Res<StreamReceiver>, mut events: EventWriter<StreamEvent>) {
for from_stream in receiver.try_iter() {
events.send(StreamEvent(from_stream));
}
}
fn spawn_text(mut commands: Commands, mut reader: EventReader<StreamEvent>) {
let text_style = TextStyle {
font_size: 20.0,
color: Color::WHITE,
..default()
};
for (per_frame, event) in reader.read().enumerate() {
commands.spawn(Text2dBundle {
text: Text::from_section(event.0.to_string(), text_style.clone())
.with_justify(JustifyText::Center),
transform: Transform::from_xyz(per_frame as f32 * 100.0, 300.0, 0.0),
..default()
});
}
}
fn move_text(
mut commands: Commands,
mut texts: Query<(Entity, &mut Transform), With<Text>>,
time: Res<Time>,
) {
for (entity, mut position) in &mut texts {
position.translation -= Vec3::new(0.0, 100.0 * time.delta_seconds(), 0.0);
if position.translation.y < -300.0 {
commands.entity(entity).despawn();
}
}
}