bevy/crates
BD103 aa2ebbb43f
Fix some nightly Clippy lints (#12927)
# Objective

- I daily drive nightly Rust when developing Bevy, so I notice when new
warnings are raised by `cargo check` and Clippy.
- `cargo +nightly clippy` raises a few of these new warnings.

## Solution

- Fix most warnings from `cargo +nightly clippy`
- I skipped the docs-related warnings because some were covered by
#12692.
- Use `Clone::clone_from` in applicable scenarios, which can sometimes
avoid an extra allocation.
- Implement `Default` for structs that have a `pub const fn new() ->
Self` method.
- Fix an occurrence where generic constraints were defined in both `<C:
Trait>` and `where C: Trait`.
  - Removed generic constraints that were implied by the `Bundle` trait.

---

## Changelog

- `BatchingStrategy`, `NonGenericTypeCell`, and `GenericTypeCell` now
implement `Default`.
2024-04-13 02:05:38 +00:00
..
bevy_a11y Set the logo and favicon for all of Bevy's published crates (#12696) 2024-03-25 18:52:50 +00:00
bevy_animation Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_app Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_asset Error info has been added to LoadState::Failed (#12709) 2024-04-04 14:04:27 +00:00
bevy_audio updated audio_source.rs documentation (#12765) 2024-03-28 19:10:09 +00:00
bevy_color Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_core Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_core_pipeline Consolidate Render(Ui)Materials(2d) into RenderAssets (#12827) 2024-04-09 13:26:34 +00:00
bevy_derive Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_dev_tools remove close_on_esc (#12859) 2024-04-03 18:02:50 +00:00
bevy_diagnostic Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_dylib Set the logo and favicon for all of Bevy's published crates (#12696) 2024-03-25 18:52:50 +00:00
bevy_dynamic_plugin Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_ecs Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
bevy_ecs_compile_fail_tests Fix Ci failing over dead code in tests (#12623) 2024-03-21 18:08:47 +00:00
bevy_encase_derive Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_gilrs Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_gizmos Add tetrahedron gizmos (#12914) 2024-04-10 17:59:58 +00:00
bevy_gltf Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_hierarchy Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
bevy_input fix previous_position / previous_force being discarded too early (#12556) 2024-04-01 21:45:47 +00:00
bevy_internal Fix ambiguities causing a crash (#12780) 2024-03-29 16:00:13 +00:00
bevy_log Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_macro_utils Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_macros_compile_fail_tests Fix Ci failing over dead code in tests (#12623) 2024-03-21 18:08:47 +00:00
bevy_math Random sampling of directions and quaternions (#12857) 2024-04-04 23:13:00 +00:00
bevy_mikktspace Enable clippy::ref_as_ptr (#12918) 2024-04-10 20:16:48 +00:00
bevy_pbr Divide the single VisibleEntities list into separate lists for 2D meshes, 3D meshes, lights, and UI elements, for performance. (#12582) 2024-04-11 20:33:20 +00:00
bevy_ptr Document the lifetime requirement of byte_offset and byte_add (#12893) 2024-04-08 17:13:35 +00:00
bevy_reflect Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
bevy_reflect_compile_fail_tests Fix Ci failing over dead code in tests (#12623) 2024-03-21 18:08:47 +00:00
bevy_render Fix some nightly Clippy lints (#12927) 2024-04-13 02:05:38 +00:00
bevy_scene Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_sprite Divide the single VisibleEntities list into separate lists for 2D meshes, 3D meshes, lights, and UI elements, for performance. (#12582) 2024-04-11 20:33:20 +00:00
bevy_tasks Fix beta CI (#12913) 2024-04-09 17:33:59 +00:00
bevy_text Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_time Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
bevy_transform Remove redundant imports (#12817) 2024-04-01 19:59:08 +00:00
bevy_ui Divide the single VisibleEntities list into separate lists for 2D meshes, 3D meshes, lights, and UI elements, for performance. (#12582) 2024-04-11 20:33:20 +00:00
bevy_utils Moves intern and label modules into bevy_ecs (#12772) 2024-04-08 15:34:11 +00:00
bevy_window Move close_on_esc to bevy_dev_tools (#12855) 2024-04-03 01:29:06 +00:00
bevy_winit Fix beta CI (#12913) 2024-04-09 17:33:59 +00:00