bevy/examples/ui/viewport_debug.rs
st0rmbtw b6a9d8eba7
Change UiScale to a tuple struct (#9444)
# Objective

Inconvenient initialization of `UiScale`

## Solution

Change `UiScale` to a tuple struct

## Migration Guide

Replace initialization of `UiScale` like ```UiScale { scale: 1.0 }```
with ```UiScale(1.0)```
2023-08-16 18:18:50 +00:00

247 lines
7.6 KiB
Rust

//! A simple example for debugging viewport coordinates
//!
//! This example creates two uinode trees, one using viewport coordinates and one using pixel coordinates,
//! and then switches between them once per second using the `Display` style property.
//! If there are no problems both layouts should be identical, except for the color of the margin changing which is used to signal that the displayed uinode tree has changed
//! (red for viewport, yellow for pixel).
use bevy::prelude::*;
const PALETTE: [Color; 10] = [
Color::RED,
Color::YELLOW,
Color::WHITE,
Color::BEIGE,
Color::CYAN,
Color::CRIMSON,
Color::NAVY,
Color::AZURE,
Color::GREEN,
Color::BLACK,
];
#[derive(Component, Default, PartialEq)]
enum Coords {
#[default]
Viewport,
Pixel,
}
fn main() {
App::new()
.insert_resource(UiScale(2.0))
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
resolution: [1600., 1200.].into(),
title: "Viewport Coordinates Debug".to_string(),
resizable: false,
..Default::default()
}),
..Default::default()
}))
.add_systems(Startup, setup)
.add_systems(Update, update)
.run();
}
fn update(
mut timer: Local<f32>,
mut visible_tree: Local<Coords>,
time: Res<Time>,
mut coords_style_query: Query<(&Coords, &mut Style)>,
) {
*timer -= time.delta_seconds();
if *timer <= 0. {
*timer = 1.;
*visible_tree = match *visible_tree {
Coords::Viewport => Coords::Pixel,
Coords::Pixel => Coords::Viewport,
};
for (coords, mut style) in coords_style_query.iter_mut() {
style.display = if *coords == *visible_tree {
Display::Flex
} else {
Display::None
};
}
}
}
fn setup(mut commands: Commands) {
commands.spawn(Camera2dBundle::default());
spawn_with_viewport_coords(&mut commands);
spawn_with_pixel_coords(&mut commands);
}
fn spawn_with_viewport_coords(commands: &mut Commands) {
commands
.spawn((
NodeBundle {
style: Style {
width: Val::Vw(100.),
height: Val::Vh(100.),
border: UiRect::axes(Val::Vw(5.), Val::Vh(5.)),
flex_wrap: FlexWrap::Wrap,
..default()
},
border_color: PALETTE[0].into(),
..default()
},
Coords::Viewport,
))
.with_children(|builder| {
builder.spawn(NodeBundle {
style: Style {
width: Val::Vw(30.),
height: Val::Vh(30.),
border: UiRect::all(Val::VMin(5.)),
..default()
},
background_color: PALETTE[2].into(),
border_color: PALETTE[9].into(),
..default()
});
builder.spawn(NodeBundle {
style: Style {
width: Val::Vw(60.),
height: Val::Vh(30.),
..default()
},
background_color: PALETTE[3].into(),
..default()
});
builder.spawn(NodeBundle {
style: Style {
width: Val::Vw(45.),
height: Val::Vh(30.),
border: UiRect::left(Val::VMax(45. / 2.)),
..default()
},
background_color: PALETTE[4].into(),
border_color: PALETTE[8].into(),
..default()
});
builder.spawn(NodeBundle {
style: Style {
width: Val::Vw(45.),
height: Val::Vh(30.),
border: UiRect::right(Val::VMax(45. / 2.)),
..default()
},
background_color: PALETTE[5].into(),
border_color: PALETTE[8].into(),
..default()
});
builder.spawn(NodeBundle {
style: Style {
width: Val::Vw(60.),
height: Val::Vh(30.),
..default()
},
background_color: PALETTE[6].into(),
..default()
});
builder.spawn(NodeBundle {
style: Style {
width: Val::Vw(30.),
height: Val::Vh(30.),
border: UiRect::all(Val::VMin(5.)),
..default()
},
background_color: PALETTE[7].into(),
border_color: PALETTE[9].into(),
..default()
});
});
}
fn spawn_with_pixel_coords(commands: &mut Commands) {
commands
.spawn((
NodeBundle {
style: Style {
width: Val::Px(800.),
height: Val::Px(600.),
border: UiRect::axes(Val::Px(40.), Val::Px(30.)),
flex_wrap: FlexWrap::Wrap,
..default()
},
border_color: PALETTE[1].into(),
..default()
},
Coords::Pixel,
))
.with_children(|builder| {
builder.spawn(NodeBundle {
style: Style {
width: Val::Px(240.),
height: Val::Px(180.),
border: UiRect::axes(Val::Px(30.), Val::Px(30.)),
..default()
},
background_color: PALETTE[2].into(),
border_color: PALETTE[9].into(),
..default()
});
builder.spawn(NodeBundle {
style: Style {
width: Val::Px(480.),
height: Val::Px(180.),
..default()
},
background_color: PALETTE[3].into(),
..default()
});
builder.spawn(NodeBundle {
style: Style {
width: Val::Px(360.),
height: Val::Px(180.),
border: UiRect::left(Val::Px(180.)),
..default()
},
background_color: PALETTE[4].into(),
border_color: PALETTE[8].into(),
..default()
});
builder.spawn(NodeBundle {
style: Style {
width: Val::Px(360.),
height: Val::Px(180.),
border: UiRect::right(Val::Px(180.)),
..default()
},
background_color: PALETTE[5].into(),
border_color: PALETTE[8].into(),
..default()
});
builder.spawn(NodeBundle {
style: Style {
width: Val::Px(480.),
height: Val::Px(180.),
..default()
},
background_color: PALETTE[6].into(),
..default()
});
builder.spawn(NodeBundle {
style: Style {
width: Val::Px(240.),
height: Val::Px(180.),
border: UiRect::axes(Val::Px(30.), Val::Px(30.)),
..default()
},
background_color: PALETTE[7].into(),
border_color: PALETTE[9].into(),
..default()
});
});
}