bevy/src/render/light.rs
Carter Anderson 57f798c0bd cleanup
2020-02-17 19:06:12 -08:00

44 lines
1 KiB
Rust

use crate::{math, math::Vec4, prelude::Translation, render::camera};
use std::ops::Range;
use zerocopy::{AsBytes, FromBytes};
pub struct Light {
pub color: Vec4,
pub fov: f32,
pub depth: Range<f32>,
}
impl Default for Light {
fn default() -> Self {
Light {
color: Vec4::new(1.0, 1.0, 1.0, 1.0),
depth: 0.1..50.0,
fov: f32::to_radians(60.0),
}
}
}
#[repr(C)]
#[derive(Clone, Copy, AsBytes, FromBytes)]
pub struct LightRaw {
pub proj: [[f32; 4]; 4],
pub pos: [f32; 4],
pub color: [f32; 4],
}
impl LightRaw {
pub fn from(light: &Light, transform: &math::Mat4, translation: &Translation) -> LightRaw {
let proj = camera::get_perspective_projection_matrix(
light.fov,
1.0,
light.depth.start,
light.depth.end,
) * *transform;
let (x, y, z) = translation.0.into();
LightRaw {
proj: proj.to_cols_array_2d(),
pos: [x, y, z, 1.0],
color: light.color.into(),
}
}
}