bevy/examples/entity_builder_comparison.rs
2020-03-09 02:02:17 -07:00

178 lines
4.8 KiB
Rust

use bevy::prelude::*;
fn main() {
AppBuilder::new().add_defaults().setup_world(setup).run();
}
#[allow(dead_code)]
fn create_entities_insert_vec(
world: &mut World,
plane_handle: Handle<Mesh>,
cube_handle: Handle<Mesh>,
) {
// plane
world.insert(
(),
vec![(
plane_handle,
StandardMaterial {
albedo: math::vec4(0.1, 0.2, 0.1, 1.0).into(),
},
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 0.0),
)],
);
// cube
world.insert(
(),
vec![(
cube_handle,
StandardMaterial {
albedo: math::vec4(0.5, 0.3, 0.3, 1.0).into(),
},
LocalToWorld::identity(),
Translation::new(0.0, 0.0, 1.0),
)],
);
// light
world.insert(
(),
vec![(
Light::default(),
LocalToWorld::identity(),
Translation::new(4.0, -4.0, 5.0),
Rotation::from_euler_angles(0.0, 0.0, 0.0),
)],
);
// camera
world.insert(
(),
vec![(
Camera::new(CameraType::Projection {
fov: std::f32::consts::PI / 4.0,
near: 1.0,
far: 1000.0,
aspect_ratio: 1.0,
}),
ActiveCamera,
LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
)],
);
}
#[allow(dead_code)]
fn create_entities_builder_add_component(
world: &mut World,
plane_handle: Handle<Mesh>,
cube_handle: Handle<Mesh>,
) {
world
.build()
// plane
.build_entity()
.add(plane_handle)
.add(StandardMaterial {
albedo: math::vec4(0.1, 0.2, 0.1, 1.0).into(),
})
.add(LocalToWorld::identity())
.add(Translation::new(0.0, 0.0, 0.0))
// cube
.build_entity()
.add(cube_handle)
.add(StandardMaterial {
albedo: math::vec4(0.5, 0.3, 0.3, 1.0).into(),
})
.add(LocalToWorld::identity())
.add(Translation::new(0.0, 0.0, 1.0))
// light
.build_entity()
.add(Light::default())
.add(LocalToWorld::identity())
.add(Translation::new(4.0, -4.0, 5.0))
.add(Rotation::from_euler_angles(0.0, 0.0, 0.0))
// camera
.build_entity()
.add(Camera::new(CameraType::Projection {
fov: std::f32::consts::PI / 4.0,
near: 1.0,
far: 1000.0,
aspect_ratio: 1.0,
}))
.add(ActiveCamera)
.add(LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)))
.build();
}
fn create_entities_builder_archetype(
world: &mut World,
plane_handle: Handle<Mesh>,
cube_handle: Handle<Mesh>,
) {
world
.build()
// plane
.add_entity(MeshEntity {
mesh: plane_handle,
material: StandardMaterial {
albedo: math::vec4(0.1, 0.2, 0.1, 1.0).into(),
},
..Default::default()
})
// cube
.add_entity(MeshEntity {
mesh: cube_handle,
material: StandardMaterial {
albedo: math::vec4(0.5, 0.3, 0.3, 1.0).into(),
},
..Default::default()
})
// light
.add_entity(LightEntity {
translation: Translation::new(4.0, -4.0, 5.0),
..Default::default()
})
// camera
.add_entity(CameraEntity {
camera: Camera::new(CameraType::Projection {
fov: std::f32::consts::PI / 4.0,
near: 1.0,
far: 1000.0,
aspect_ratio: 1.0,
}),
active_camera: ActiveCamera,
local_to_world: LocalToWorld(Mat4::look_at_rh(
Vec3::new(3.0, 8.0, 5.0),
Vec3::new(0.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 1.0),
)),
})
.build();
}
fn setup(world: &mut World, resources: &mut Resources) {
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
let plane_handle = mesh_storage.add(Mesh::load(MeshType::Plane { size: 10.0 }));
// no-archetype precompile: 1.24 sec
// archetype precompile: 1.07 sec
// create_entities_insert_vec(world, plane_handle, cube_handle);
// no-archetype precompile: .93
// noarchetype precompile: .93
// create_entities_builder_add_component(world, plane_handle, cube_handle);
// archetype precompile: 0.65
create_entities_builder_archetype(world, plane_handle, cube_handle);
}