bevy/examples/ui/ui.rs
ickshonpe a9b2344992
Expanded ui example (#16151)
# Objective

Expand the `ui` example to show off more of the features and make it
more useful for debugging.

# Solution

Added some extra elements to the `ui` example demonstrating outlines,
border-radius, rotation, image sizing and image flipping.

## Showcase

<img width="961" alt="uiexample"
src="https://github.com/user-attachments/assets/fb0cfb57-9102-4c6c-bc8e-03d3fa6e0bf6">
2024-11-04 15:23:16 +00:00

394 lines
17 KiB
Rust

//! This example illustrates the various features of Bevy UI.
use std::f32::consts::PI;
use bevy::{
a11y::{
accesskit::{NodeBuilder, Role},
AccessibilityNode,
},
color::palettes::{basic::LIME, css::DARK_GRAY},
input::mouse::{MouseScrollUnit, MouseWheel},
picking::focus::HoverMap,
prelude::*,
ui::widget::NodeImageMode,
winit::WinitSettings,
};
fn main() {
let mut app = App::new();
app.add_plugins(DefaultPlugins)
// Only run the app when there is user input. This will significantly reduce CPU/GPU use.
.insert_resource(WinitSettings::desktop_app())
.add_systems(Startup, setup)
.add_systems(Update, update_scroll_position);
#[cfg(feature = "bevy_dev_tools")]
{
app.add_plugins(bevy::dev_tools::ui_debug_overlay::DebugUiPlugin)
.add_systems(Update, toggle_overlay);
}
app.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
// Camera
commands.spawn((Camera2d, IsDefaultUiCamera, UiBoxShadowSamples(6)));
// root node
commands
.spawn(Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
justify_content: JustifyContent::SpaceBetween,
..default()
})
.insert(PickingBehavior::IGNORE)
.with_children(|parent| {
// left vertical fill (border)
parent
.spawn((
Node {
width: Val::Px(200.),
border: UiRect::all(Val::Px(2.)),
..default()
},
BackgroundColor(Color::srgb(0.65, 0.65, 0.65)),
))
.with_children(|parent| {
// left vertical fill (content)
parent
.spawn((
Node {
width: Val::Percent(100.),
flex_direction: FlexDirection::Column,
padding: UiRect::all(Val::Px(5.)),
row_gap: Val::Px(5.),
..default()
},
BackgroundColor(Color::srgb(0.15, 0.15, 0.15)),
))
.with_children(|parent| {
// text
parent.spawn((
Text::new("Text Example"),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 25.0,
..default()
},
// Because this is a distinct label widget and
// not button/list item text, this is necessary
// for accessibility to treat the text accordingly.
Label,
));
#[cfg(feature = "bevy_dev_tools")]
// Debug overlay text
parent.spawn((
Text::new("Press Space to enable debug outlines."),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
},
Label,
));
#[cfg(not(feature = "bevy_dev_tools"))]
parent.spawn((
Text::new("Try enabling feature \"bevy_dev_tools\"."),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
},
Label,
));
});
});
// right vertical fill
parent
.spawn(Node {
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Center,
align_items: AlignItems::Center,
width: Val::Px(200.),
..default()
})
.with_children(|parent| {
// Title
parent.spawn((
Text::new("Scrolling list"),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
font_size: 21.,
..default()
},
Label,
));
// Scrolling list
parent
.spawn((
Node {
flex_direction: FlexDirection::Column,
align_self: AlignSelf::Stretch,
height: Val::Percent(50.),
overflow: Overflow::scroll_y(),
..default()
},
BackgroundColor(Color::srgb(0.10, 0.10, 0.10)),
))
.with_children(|parent| {
// List items
for i in 0..25 {
parent
.spawn((
Text(format!("Item {i}")),
TextFont {
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
..default()
},
Label,
AccessibilityNode(NodeBuilder::new(Role::ListItem)),
))
.insert(PickingBehavior {
should_block_lower: false,
..default()
});
}
});
});
parent
.spawn(Node {
left: Val::Px(210.),
bottom: Val::Px(10.),
position_type: PositionType::Absolute,
..default()
})
.with_children(|parent| {
parent
.spawn((
Node {
width: Val::Px(200.0),
height: Val::Px(200.0),
border: UiRect::all(Val::Px(20.)),
flex_direction: FlexDirection::Column,
justify_content: JustifyContent::Center,
..default()
},
BorderColor(LIME.into()),
BackgroundColor(Color::srgb(0.8, 0.8, 1.)),
))
.with_children(|parent| {
parent.spawn((
UiImage::new(asset_server.load("branding/bevy_logo_light.png")),
// Uses the transform to rotate the logo image by 45 degrees
Transform::from_rotation(Quat::from_rotation_z(0.25 * PI)),
BorderRadius::all(Val::Px(10.)),
Outline {
width: Val::Px(2.),
offset: Val::Px(4.),
color: DARK_GRAY.into(),
},
));
});
});
let shadow = BoxShadow {
color: Color::BLACK.with_alpha(0.5),
blur_radius: Val::Px(2.),
x_offset: Val::Px(10.),
y_offset: Val::Px(10.),
..default()
};
// render order test: reddest in the back, whitest in the front (flex center)
parent
.spawn(Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
position_type: PositionType::Absolute,
align_items: AlignItems::Center,
justify_content: JustifyContent::Center,
..default()
})
.insert(PickingBehavior::IGNORE)
.with_children(|parent| {
parent
.spawn((
Node {
width: Val::Px(100.0),
height: Val::Px(100.0),
..default()
},
BackgroundColor(Color::srgb(1.0, 0.0, 0.)),
shadow,
))
.with_children(|parent| {
parent.spawn((
Node {
// Take the size of the parent node.
width: Val::Percent(100.0),
height: Val::Percent(100.0),
position_type: PositionType::Absolute,
left: Val::Px(20.),
bottom: Val::Px(20.),
..default()
},
BackgroundColor(Color::srgb(1.0, 0.3, 0.3)),
shadow,
));
parent.spawn((
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
position_type: PositionType::Absolute,
left: Val::Px(40.),
bottom: Val::Px(40.),
..default()
},
BackgroundColor(Color::srgb(1.0, 0.5, 0.5)),
shadow,
));
parent.spawn((
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
position_type: PositionType::Absolute,
left: Val::Px(60.),
bottom: Val::Px(60.),
..default()
},
BackgroundColor(Color::srgb(0.0, 0.7, 0.7)),
shadow,
));
// alpha test
parent.spawn((
Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
position_type: PositionType::Absolute,
left: Val::Px(80.),
bottom: Val::Px(80.),
..default()
},
BackgroundColor(Color::srgba(1.0, 0.9, 0.9, 0.4)),
BoxShadow {
color: Color::BLACK.with_alpha(0.3),
..shadow
},
));
});
});
// bevy logo (flex center)
parent
.spawn(Node {
width: Val::Percent(100.0),
position_type: PositionType::Absolute,
justify_content: JustifyContent::Center,
align_items: AlignItems::FlexStart,
..default()
})
.with_children(|parent| {
// bevy logo (image)
parent
.spawn((
UiImage::new(asset_server.load("branding/bevy_logo_dark_big.png"))
.with_mode(NodeImageMode::Stretch),
Node {
width: Val::Px(500.0),
height: Val::Px(125.0),
margin: UiRect::top(Val::VMin(5.)),
..default()
},
))
.with_children(|parent| {
// alt text
// This UI node takes up no space in the layout and the `Text` component is used by the accessibility module
// and is not rendered.
parent.spawn((
Node {
display: Display::None,
..default()
},
Text::new("Bevy logo"),
));
});
});
// four bevy icons demonstrating image flipping
parent
.spawn(Node {
width: Val::Percent(100.0),
height: Val::Percent(100.0),
position_type: PositionType::Absolute,
justify_content: JustifyContent::Center,
align_items: AlignItems::FlexEnd,
column_gap: Val::Px(10.),
padding: UiRect::all(Val::Px(10.)),
..default()
})
.with_children(|parent| {
for (flip_x, flip_y) in
[(false, false), (false, true), (true, true), (true, false)]
{
parent.spawn((
Node {
// The height will be chosen automatically to preserve the image's aspect ratio
width: Val::Px(75.),
..default()
},
UiImage {
image: asset_server.load("branding/icon.png"),
flip_x,
flip_y,
..default()
},
));
}
});
});
}
#[cfg(feature = "bevy_dev_tools")]
// The system that will enable/disable the debug outlines around the nodes
fn toggle_overlay(
input: Res<ButtonInput<KeyCode>>,
mut options: ResMut<bevy::dev_tools::ui_debug_overlay::UiDebugOptions>,
) {
info_once!("The debug outlines are enabled, press Space to turn them on/off");
if input.just_pressed(KeyCode::Space) {
// The toggle method will enable the debug_overlay if disabled and disable if enabled
options.toggle();
}
}
/// Updates the scroll position of scrollable nodes in response to mouse input
pub fn update_scroll_position(
mut mouse_wheel_events: EventReader<MouseWheel>,
hover_map: Res<HoverMap>,
mut scrolled_node_query: Query<&mut ScrollPosition>,
keyboard_input: Res<ButtonInput<KeyCode>>,
) {
for mouse_wheel_event in mouse_wheel_events.read() {
let (mut dx, mut dy) = match mouse_wheel_event.unit {
MouseScrollUnit::Line => (mouse_wheel_event.x * 20., mouse_wheel_event.y * 20.),
MouseScrollUnit::Pixel => (mouse_wheel_event.x, mouse_wheel_event.y),
};
if keyboard_input.pressed(KeyCode::ShiftLeft) || keyboard_input.pressed(KeyCode::ShiftRight)
{
std::mem::swap(&mut dx, &mut dy);
}
for (_pointer, pointer_map) in hover_map.iter() {
for (entity, _hit) in pointer_map.iter() {
if let Ok(mut scroll_position) = scrolled_node_query.get_mut(*entity) {
scroll_position.offset_x -= dx;
scroll_position.offset_y -= dy;
}
}
}
}
}