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# Objective - Choose LOD based on normal simplification error in addition to position error - Update meshoptimizer to 0.22, which has a bunch of simplifier improvements ## Testing - Did you test these changes? If so, how? - Visualize normals, and compare LOD changes before and after. Normals no longer visibly change as the LOD cut changes. - Are there any parts that need more testing? - No - How can other people (reviewers) test your changes? Is there anything specific they need to know? - Run the meshlet example in this PR and on main and move around to change the LOD cut. Before running each example, in meshlet_mesh_material.wgsl, replace `let color = vec3(rand_f(&rng), rand_f(&rng), rand_f(&rng));` with `let color = (vertex_output.world_normal + 1.0) / 2.0;`. Make sure to download the appropriate bunny asset for each branch! |
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README.md |