bevy/examples/tools
François a94830f0c9 break feedback loop when moving cursor (#7298)
# Objective

- Fixes #7294

## Solution

- Do not trigger change detection when setting the cursor position from winit

When moving the cursor continuously, Winit sends events:
- CursorMoved(0)
- CursorMoved(1)
- => start of Bevy schedule execution
- CursorMoved(2)
- CursorMoved(3)
- <= End of Bevy schedule execution

if Bevy schedule runs after the event 1, events 2 and 3 would happen during the execution but would be read only on the next system run. During the execution, the system would detect a change on cursor position, and send back an order to winit to move it back to 1, so event 2 and 3 would be ignored. By bypassing change detection when setting the cursor from winit event, it doesn't trigger sending back that change to winit out of order.
2023-01-21 00:01:28 +00:00
..
scene_viewer break feedback loop when moving cursor (#7298) 2023-01-21 00:01:28 +00:00
gamepad_viewer.rs Remove VerticalAlign from TextAlignment (#6807) 2023-01-18 02:19:17 +00:00