No description
Find a file
Michael Dorst a90c080659 Fix doc_markdown lints in bevy_log (#3476)
#3457 adds the `doc_markdown` clippy lint, which checks doc comments to make sure code identifiers are escaped with backticks. This causes a lot of lint errors, so this is one of a number of PR's that will fix those lint errors one crate at a time.

This PR fixes lints in the `bevy_log` crate.
2021-12-29 17:38:11 +00:00
.cargo Add aarch64-apple-darwin to the config_fast_builds for Apple Silicon (#2739) 2021-08-30 21:56:12 +00:00
.github Disable nightly rust checks for bors (#3427) 2021-12-24 01:11:51 +00:00
assets use ogg by default instead of mp3 (#3421) 2021-12-23 19:19:15 +00:00
benches Add readme to errors crate and clean up cargo files (#3125) 2021-11-13 23:06:48 +00:00
crates Fix doc_markdown lints in bevy_log (#3476) 2021-12-29 17:38:11 +00:00
docs use ogg by default instead of mp3 (#3421) 2021-12-23 19:19:15 +00:00
errors Replace old renderer with new renderer (#3312) 2021-12-14 03:58:23 +00:00
examples Fix doc_markdown lints in examples (#3486) 2021-12-29 17:25:34 +00:00
src Down with the system! (#2496) 2021-07-27 23:42:36 +00:00
tests Implement and require #[derive(Component)] on all component structs (#2254) 2021-10-03 19:23:44 +00:00
tools Prepare crevice for vendored release (#3394) 2021-12-23 22:49:12 +00:00
.gitattributes Enforce linux-style line endings for .rs and .toml (#3197) 2021-11-26 21:05:35 +00:00
.gitignore add .cargo/config.toml to .gitignore 2020-12-12 17:17:35 -08:00
Cargo.toml Prepare crevice for vendored release (#3394) 2021-12-23 22:49:12 +00:00
CHANGELOG.md update CHANGELOG for 0.5 (#1967) 2021-04-19 22:41:19 +00:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2020-08-19 20:25:58 +01:00
CONTRIBUTING.md Not me ... us (#2654) 2021-08-15 20:08:52 +00:00
CREDITS.md Cleanup of Markdown Files and add CI Checking (#1463) 2021-02-22 04:50:05 +00:00
deny.toml use ogg by default instead of mp3 (#3421) 2021-12-23 19:19:15 +00:00
LICENSE Relicense Bevy under the dual MIT or Apache-2.0 license (#2509) 2021-07-23 21:11:51 +00:00
README.md Relicense Bevy under the dual MIT or Apache-2.0 license (#2509) 2021-07-23 21:11:51 +00:00
rustfmt.toml Cargo fmt with unstable features (#1903) 2021-04-21 23:19:34 +00:00

Bevy

Crates.io MIT/Apache 2.0 Crates.io Rust iOS cron CI Discord

What is Bevy?

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

WARNING

Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!). Important features are missing. Documentation is sparse. Please don't build any serious projects in Bevy unless you are prepared to be broken by API changes constantly.

Design Goals

  • Capable: Offer a complete 2D and 3D feature set
  • Simple: Easy for newbies to pick up, but infinitely flexible for power users
  • Data Focused: Data-oriented architecture using the Entity Component System paradigm
  • Modular: Use only what you need. Replace what you don't like
  • Fast: App logic should run quickly, and when possible, in parallel
  • Productive: Changes should compile quickly ... waiting isn't fun

About

Docs

Community

Before contributing or participating in discussions with the community, you should familiarize yourself with our Code of Conduct and How to Contribute

Getting Started

We recommend checking out The Bevy Book for a full tutorial.

Follow the Setup guide to ensure your development environment is set up correctly. Once set up, you can quickly try out the examples by cloning this repo and running the following commands:

# Switch to the correct version (latest release, default is main development branch)
git checkout latest
# Runs the "breakout" example
cargo run --example breakout

Fast Compiles

Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by following the instructions here.

Focus Areas

Bevy has the following Focus Areas. We are currently focusing our development efforts in these areas, and they will receive priority for Bevy developers' time. If you would like to contribute to Bevy, you are heavily encouraged to join in on these efforts:

Editor-Ready UI

PBR / Clustered Forward Rendering

Scenes

Libraries Used

Bevy is only possible because of the hard work put into these foundational technologies:

  • wgpu: modern / low-level / cross-platform graphics library inspired by Vulkan
  • glam-rs: a simple and fast 3D math library for games and graphics
  • winit: cross-platform window creation and management in Rust
  • spirv-reflect: Reflection API in rust for SPIR-V shader byte code

Bevy Cargo Features

This list outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.

Third Party Plugins

Plugins are very welcome to extend Bevy's features. Guidelines are available to help integration and usage.

Thanks and Alternatives

Additionally, we would like to thank the Amethyst, macroquad, coffee, ggez, rg3d, and Piston projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals, and some will likely resonate with you more than others.

License

Bevy is free and open source! All code in this repository is dual-licensed under either:

at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are very good reasons to include both.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.