bevy/examples/asset
Benjamin Brienen 40640fdf42
Don't reëxport bevy_image from bevy_render (#16163)
# Objective

Fixes #15940

## Solution

Remove the `pub use` and fix the compile errors.
Make `bevy_image` available as `bevy::image`.

## Testing

Feature Frenzy would be good here! Maybe I'll learn how to use it if I
have some time this weekend, or maybe a reviewer can use it.

## Migration Guide

Use `bevy_image` instead of `bevy_render::texture` items.

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Co-authored-by: chompaa <antony.m.3012@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2024-11-10 06:54:38 +00:00
..
files Fix asset_settings example regression (#15945) 2024-10-16 14:16:23 +00:00
processing bevy_asset: Improve NestedLoader API (#15509) 2024-10-01 14:14:04 +00:00
alter_mesh.rs simplify example, replace get_single to Single Query (#16187) 2024-11-01 18:25:42 +00:00
alter_sprite.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
asset_decompression.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
asset_loading.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
asset_settings.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00
custom_asset.rs Cleanup unneeded lifetimes in bevy_asset (#15546) 2024-09-30 21:54:59 +00:00
custom_asset_reader.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
embedded_asset.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
extra_source.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
hot_asset_reloading.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
multi_asset_sync.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
repeated_texture.rs Don't reëxport bevy_image from bevy_render (#16163) 2024-11-10 06:54:38 +00:00