bevy/crates/bevy_scene/src
Edvin Kjell a8a62fcf3d [Fixes #6059] `Entity`'s “ID” should be named “index” instead (#6107)
# Objective

Fixes #6059, changing all incorrect occurrences of ``id`` in the ``entity`` module to ``index``:

* struct level documentation,
* ``id`` struct field,
* ``id`` method and its documentation.

## Solution

Renaming and verifying using CI. 


Co-authored-by: Edvin Kjell <43633999+Edwox@users.noreply.github.com>
2022-11-02 15:19:50 +00:00
..
bundle.rs Add VisibilityBundle and use it to fix gltfs, scenes, and examples (#5335) 2022-07-16 02:47:23 +00:00
dynamic_scene.rs Create a scene from a dynamic scene (#6229) 2022-10-17 16:25:12 +00:00
dynamic_scene_builder.rs [Fixes #6059] `Entity`'s “ID” should be named “index” instead (#6107) 2022-11-02 15:19:50 +00:00
lib.rs dynamic scene builder (#6227) 2022-10-12 01:48:16 +00:00
scene.rs Clean up Fetch code (#4800) 2022-10-28 09:25:50 +00:00
scene_loader.rs Prepare for upcoming rustlang by fixing upcoming clippy warnings (#6376) 2022-10-26 19:15:15 +00:00
scene_spawner.rs scenes: simplify return type of iter_instance_entities (#5994) 2022-10-10 23:09:08 +00:00
serde.rs bevy_scene: Serialize entities to map (#6416) 2022-10-31 16:35:18 +00:00