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# Objective Following the pattern established in #15593, we can reduce the API surface of `World` by providing a single function to grab both a singular entity reference, or multiple entity references. ## Solution The following functions can now also take multiple entity IDs and will return multiple entity references back: - `World::entity` - `World::get_entity` - `World::entity_mut` - `World::get_entity_mut` - `DeferredWorld::entity_mut` - `DeferredWorld::get_entity_mut` If you pass in X, you receive Y: - give a single `Entity`, receive a single `EntityRef`/`EntityWorldMut` (matches current behavior) - give a `[Entity; N]`/`&[Entity; N]` (array), receive an equally-sized `[EntityRef; N]`/`[EntityMut; N]` - give a `&[Entity]` (slice), receive a `Vec<EntityRef>`/`Vec<EntityMut>` - give a `&EntityHashSet`, receive a `EntityHashMap<EntityRef>`/`EntityHashMap<EntityMut>` Note that `EntityWorldMut` is only returned in the single-entity case, because having multiple at the same time would lead to UB. Also, `DeferredWorld` receives an `EntityMut` in the single-entity case because it does not allow structural access. ## Testing - Added doc-tests on `World::entity`, `World::entity_mut`, and `DeferredWorld::entity_mut` - Added tests for aliased mutability and entity existence --- ## Showcase <details> <summary>Click to view showcase</summary> The APIs for fetching `EntityRef`s and `EntityMut`s from the `World` have been unified. ```rust // This code will be referred to by subsequent code blocks. let world = World::new(); let e1 = world.spawn_empty().id(); let e2 = world.spawn_empty().id(); let e3 = world.spawn_empty().id(); ``` Querying for a single entity remains mostly the same: ```rust // 0.14 let eref: EntityRef = world.entity(e1); let emut: EntityWorldMut = world.entity_mut(e1); let eref: Option<EntityRef> = world.get_entity(e1); let emut: Option<EntityWorldMut> = world.get_entity_mut(e1); // 0.15 let eref: EntityRef = world.entity(e1); let emut: EntityWorldMut = world.entity_mut(e1); let eref: Result<EntityRef, Entity> = world.get_entity(e1); let emut: Result<EntityWorldMut, Entity> = world.get_entity_mut(e1); ``` Querying for multiple entities with an array has changed: ```rust // 0.14 let erefs: [EntityRef; 2] = world.many_entities([e1, e2]); let emuts: [EntityMut; 2] = world.many_entities_mut([e1, e2]); let erefs: Result<[EntityRef; 2], Entity> = world.get_many_entities([e1, e2]); let emuts: Result<[EntityMut; 2], QueryEntityError> = world.get_many_entities_mut([e1, e2]); // 0.15 let erefs: [EntityRef; 2] = world.entity([e1, e2]); let emuts: [EntityMut; 2] = world.entity_mut([e1, e2]); let erefs: Result<[EntityRef; 2], Entity> = world.get_entity([e1, e2]); let emuts: Result<[EntityMut; 2], EntityFetchError> = world.get_entity_mut([e1, e2]); ``` Querying for multiple entities with a slice has changed: ```rust let ids = vec![e1, e2, e3]); // 0.14 let erefs: Result<Vec<EntityRef>, Entity> = world.get_many_entities_dynamic(&ids[..]); let emuts: Result<Vec<EntityMut>, QueryEntityError> = world.get_many_entities_dynamic_mut(&ids[..]); // 0.15 let erefs: Result<Vec<EntityRef>, Entity> = world.get_entity(&ids[..]); let emuts: Result<Vec<EntityMut>, EntityFetchError> = world.get_entity_mut(&ids[..]); let erefs: Vec<EntityRef> = world.entity(&ids[..]); // Newly possible! let emuts: Vec<EntityMut> = world.entity_mut(&ids[..]); // Newly possible! ``` Querying for multiple entities with an `EntityHashSet` has changed: ```rust let set = EntityHashSet::from_iter([e1, e2, e3]); // 0.14 let emuts: Result<Vec<EntityMut>, QueryEntityError> = world.get_many_entities_from_set_mut(&set); // 0.15 let emuts: Result<EntityHashMap<EntityMut>, EntityFetchError> = world.get_entity_mut(&set); let erefs: Result<EntityHashMap<EntityRef>, EntityFetchError> = world.get_entity(&set); // Newly possible! let emuts: EntityHashMap<EntityMut> = world.entity_mut(&set); // Newly possible! let erefs: EntityHashMap<EntityRef> = world.entity(&set); // Newly possible! ``` </details> ## Migration Guide - `World::get_entity` now returns `Result<_, Entity>` instead of `Option<_>`. - Use `world.get_entity(..).ok()` to return to the previous behavior. - `World::get_entity_mut` and `DeferredWorld::get_entity_mut` now return `Result<_, EntityFetchError>` instead of `Option<_>`. - Use `world.get_entity_mut(..).ok()` to return to the previous behavior. - Type inference for `World::entity`, `World::entity_mut`, `World::get_entity`, `World::get_entity_mut`, `DeferredWorld::entity_mut`, and `DeferredWorld::get_entity_mut` has changed, and might now require the input argument's type to be explicitly written when inside closures. - The following functions have been deprecated, and should be replaced as such: - `World::many_entities` -> `World::entity::<[Entity; N]>` - `World::many_entities_mut` -> `World::entity_mut::<[Entity; N]>` - `World::get_many_entities` -> `World::get_entity::<[Entity; N]>` - `World::get_many_entities_dynamic` -> `World::get_entity::<&[Entity]>` - `World::get_many_entities_mut` -> `World::get_entity_mut::<[Entity; N]>` - The equivalent return type has changed from `Result<_, QueryEntityError>` to `Result<_, EntityFetchError>` - `World::get_many_entities_dynamic_mut` -> `World::get_entity_mut::<&[Entity]>1 - The equivalent return type has changed from `Result<_, QueryEntityError>` to `Result<_, EntityFetchError>` - `World::get_many_entities_from_set_mut` -> `World::get_entity_mut::<&EntityHashSet>` - The equivalent return type has changed from `Result<Vec<EntityMut>, QueryEntityError>` to `Result<EntityHashMap<EntityMut>, EntityFetchError>`. If necessary, you can still convert the `EntityHashMap` into a `Vec`. |
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