mirror of
https://github.com/bevyengine/bevy
synced 2024-11-29 08:00:20 +00:00
d96a9d15f6
# Objective - closes #15866 ## Solution - Simply migrate where possible. ## Testing - Expect that CI will do most of the work. Examples is another way of testing this, as most of the work is in that area. --- ## Notes For now, this PR doesn't migrate `QueryState::single` and friends as for now, this look like another issue. So for example, QueryBuilders that used single or `World::query` that used single wasn't migrated. If there is a easy way to migrate those, please let me know. Most of the uses of `Query::single` were removed, the only other uses that I found was related to tests of said methods, so will probably be removed when we remove `Query::single`.
220 lines
6.5 KiB
Rust
220 lines
6.5 KiB
Rust
//! This example showcases auto exposure,
|
|
//! which automatically (but not instantly) adjusts the brightness of the scene in a way that mimics the function of the human eye.
|
|
//! Auto exposure requires compute shader capabilities, so it's not available on WebGL.
|
|
//!
|
|
//! ## Controls
|
|
//!
|
|
//! | Key Binding | Action |
|
|
//! |:-------------------|:---------------------------------------|
|
|
//! | `Left` / `Right` | Rotate Camera |
|
|
//! | `C` | Toggle Compensation Curve |
|
|
//! | `M` | Toggle Metering Mask |
|
|
//! | `V` | Visualize Metering Mask |
|
|
|
|
use bevy::{
|
|
core_pipeline::{
|
|
auto_exposure::{AutoExposure, AutoExposureCompensationCurve, AutoExposurePlugin},
|
|
Skybox,
|
|
},
|
|
math::{cubic_splines::LinearSpline, primitives::Plane3d, vec2},
|
|
prelude::*,
|
|
};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_plugins(AutoExposurePlugin)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, example_control_system)
|
|
.run();
|
|
}
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
mut compensation_curves: ResMut<Assets<AutoExposureCompensationCurve>>,
|
|
asset_server: Res<AssetServer>,
|
|
) {
|
|
let metering_mask = asset_server.load("textures/basic_metering_mask.png");
|
|
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Camera {
|
|
hdr: true,
|
|
..default()
|
|
},
|
|
Transform::from_xyz(1.0, 0.0, 0.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
AutoExposure {
|
|
metering_mask: metering_mask.clone(),
|
|
..default()
|
|
},
|
|
Skybox {
|
|
image: asset_server.load("environment_maps/pisa_specular_rgb9e5_zstd.ktx2"),
|
|
brightness: light_consts::lux::DIRECT_SUNLIGHT,
|
|
..default()
|
|
},
|
|
));
|
|
|
|
commands.insert_resource(ExampleResources {
|
|
basic_compensation_curve: compensation_curves.add(
|
|
AutoExposureCompensationCurve::from_curve(LinearSpline::new([
|
|
vec2(-4.0, -2.0),
|
|
vec2(0.0, 0.0),
|
|
vec2(2.0, 0.0),
|
|
vec2(4.0, 2.0),
|
|
]))
|
|
.unwrap(),
|
|
),
|
|
basic_metering_mask: metering_mask.clone(),
|
|
});
|
|
|
|
let plane = meshes.add(Mesh::from(
|
|
Plane3d {
|
|
normal: -Dir3::Z,
|
|
half_size: Vec2::new(2.0, 0.5),
|
|
}
|
|
.mesh(),
|
|
));
|
|
|
|
// Build a dimly lit box around the camera, with a slot to see the bright skybox.
|
|
for level in -1..=1 {
|
|
for side in [-Vec3::X, Vec3::X, -Vec3::Z, Vec3::Z] {
|
|
if level == 0 && Vec3::Z == side {
|
|
continue;
|
|
}
|
|
|
|
let height = Vec3::Y * level as f32;
|
|
|
|
commands.spawn((
|
|
Mesh3d(plane.clone()),
|
|
MeshMaterial3d(materials.add(StandardMaterial {
|
|
base_color: Color::srgb(
|
|
0.5 + side.x * 0.5,
|
|
0.75 - level as f32 * 0.25,
|
|
0.5 + side.z * 0.5,
|
|
),
|
|
..default()
|
|
})),
|
|
Transform::from_translation(side * 2.0 + height).looking_at(height, Vec3::Y),
|
|
));
|
|
}
|
|
}
|
|
|
|
commands.insert_resource(AmbientLight {
|
|
color: Color::WHITE,
|
|
brightness: 0.0,
|
|
});
|
|
|
|
commands.spawn((
|
|
PointLight {
|
|
intensity: 2000.0,
|
|
..default()
|
|
},
|
|
Transform::from_xyz(0.0, 0.0, 0.0),
|
|
));
|
|
|
|
commands.spawn(ImageBundle {
|
|
image: UiImage {
|
|
texture: metering_mask,
|
|
..default()
|
|
},
|
|
style: Style {
|
|
width: Val::Percent(100.0),
|
|
height: Val::Percent(100.0),
|
|
..default()
|
|
},
|
|
..default()
|
|
});
|
|
|
|
let text_style = TextFont::default();
|
|
|
|
commands.spawn((Text::new("Left / Right - Rotate Camera\nC - Toggle Compensation Curve\nM - Toggle Metering Mask\nV - Visualize Metering Mask"),
|
|
text_style.clone(), Style {
|
|
position_type: PositionType::Absolute,
|
|
top: Val::Px(12.0),
|
|
left: Val::Px(12.0),
|
|
..default()
|
|
})
|
|
);
|
|
|
|
commands.spawn((
|
|
Text::default(),
|
|
text_style,
|
|
Style {
|
|
position_type: PositionType::Absolute,
|
|
top: Val::Px(12.0),
|
|
right: Val::Px(12.0),
|
|
..default()
|
|
},
|
|
ExampleDisplay,
|
|
));
|
|
}
|
|
|
|
#[derive(Component)]
|
|
struct ExampleDisplay;
|
|
|
|
#[derive(Resource)]
|
|
struct ExampleResources {
|
|
basic_compensation_curve: Handle<AutoExposureCompensationCurve>,
|
|
basic_metering_mask: Handle<Image>,
|
|
}
|
|
|
|
fn example_control_system(
|
|
camera: Single<(&mut Transform, &mut AutoExposure), With<Camera3d>>,
|
|
mut display: Single<&mut Text, With<ExampleDisplay>>,
|
|
mut mask_image: Single<&mut Style, With<UiImage>>,
|
|
time: Res<Time>,
|
|
input: Res<ButtonInput<KeyCode>>,
|
|
resources: Res<ExampleResources>,
|
|
) {
|
|
let (mut camera_transform, mut auto_exposure) = camera.into_inner();
|
|
|
|
let rotation = if input.pressed(KeyCode::ArrowLeft) {
|
|
time.delta_seconds()
|
|
} else if input.pressed(KeyCode::ArrowRight) {
|
|
-time.delta_seconds()
|
|
} else {
|
|
0.0
|
|
};
|
|
|
|
camera_transform.rotate_around(Vec3::ZERO, Quat::from_rotation_y(rotation));
|
|
|
|
if input.just_pressed(KeyCode::KeyC) {
|
|
auto_exposure.compensation_curve =
|
|
if auto_exposure.compensation_curve == resources.basic_compensation_curve {
|
|
Handle::default()
|
|
} else {
|
|
resources.basic_compensation_curve.clone()
|
|
};
|
|
}
|
|
|
|
if input.just_pressed(KeyCode::KeyM) {
|
|
auto_exposure.metering_mask =
|
|
if auto_exposure.metering_mask == resources.basic_metering_mask {
|
|
Handle::default()
|
|
} else {
|
|
resources.basic_metering_mask.clone()
|
|
};
|
|
}
|
|
|
|
mask_image.display = if input.pressed(KeyCode::KeyV) {
|
|
Display::Flex
|
|
} else {
|
|
Display::None
|
|
};
|
|
|
|
display.0 = format!(
|
|
"Compensation Curve: {}\nMetering Mask: {}",
|
|
if auto_exposure.compensation_curve == resources.basic_compensation_curve {
|
|
"Enabled"
|
|
} else {
|
|
"Disabled"
|
|
},
|
|
if auto_exposure.metering_mask == resources.basic_metering_mask {
|
|
"Enabled"
|
|
} else {
|
|
"Disabled"
|
|
},
|
|
);
|
|
}
|