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# Objective
The physical width and height (pixels) of an image is always integers,
but for `GpuImage` bevy currently stores them as `Vec2` (`f32`).
Switching to `UVec2` makes this more consistent with the [underlying
texture data](https://docs.rs/wgpu/latest/wgpu/struct.Extent3d.html).
I'm not sure if this is worth the change in the surface level API. If
not, feel free to close this PR.
## Solution
- Replace uses of `Vec2` with `UVec2` when referring to texture
dimensions.
- Use integer types for the texture atlas dimensions and sections.
[`Sprite::rect`](
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.. | ||
2d_shapes.rs | ||
2d_viewport_to_world.rs | ||
bloom_2d.rs | ||
bounding_2d.rs | ||
custom_gltf_vertex_attribute.rs | ||
mesh2d.rs | ||
mesh2d_manual.rs | ||
mesh2d_vertex_color_texture.rs | ||
move_sprite.rs | ||
pixel_grid_snap.rs | ||
rotation.rs | ||
sprite.rs | ||
sprite_flipping.rs | ||
sprite_sheet.rs | ||
sprite_slice.rs | ||
sprite_tile.rs | ||
text2d.rs | ||
texture_atlas.rs | ||
transparency_2d.rs |