mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
140 lines
4.6 KiB
Rust
140 lines
4.6 KiB
Rust
use bevy::prelude::*;
|
|
use rand::{rngs::StdRng, Rng, SeedableRng};
|
|
use std::collections::VecDeque;
|
|
|
|
fn main() {
|
|
AppBuilder::new()
|
|
.add_defaults()
|
|
.add_system(build_move_system())
|
|
.add_system(build_print_status_system())
|
|
.setup_world(setup)
|
|
.run();
|
|
}
|
|
|
|
fn build_move_system() -> Box<dyn Schedulable> {
|
|
SystemBuilder::new("Move")
|
|
.read_resource::<Time>()
|
|
.with_query(<(Write<Translation>, Write<StandardMaterial>)>::query())
|
|
.build(move |_, world, time, person_query| {
|
|
for (mut translation, mut material) in person_query.iter_mut(world) {
|
|
translation.0 += math::vec3(1.0, 0.0, 0.0) * time.delta_seconds;
|
|
if let ColorSource::Color(color) = material.albedo {
|
|
material.albedo = (color
|
|
+ math::vec4(
|
|
-time.delta_seconds,
|
|
-time.delta_seconds,
|
|
time.delta_seconds,
|
|
0.0,
|
|
))
|
|
.into();
|
|
}
|
|
}
|
|
})
|
|
}
|
|
|
|
fn build_print_status_system() -> Box<dyn Schedulable> {
|
|
let mut elapsed = 0.0;
|
|
let mut frame_time_total = 0.0;
|
|
let mut frame_time_count = 0;
|
|
let frame_time_max = 10;
|
|
let mut frame_time_values = VecDeque::new();
|
|
SystemBuilder::new("PrintStatus")
|
|
.read_resource::<Time>()
|
|
.build(move |_, _world, time, _queries| {
|
|
elapsed += time.delta_seconds;
|
|
frame_time_values.push_front(time.delta_seconds);
|
|
frame_time_total += time.delta_seconds;
|
|
frame_time_count += 1;
|
|
if frame_time_count > frame_time_max {
|
|
frame_time_count = frame_time_max;
|
|
frame_time_total -= frame_time_values.pop_back().unwrap();
|
|
}
|
|
if elapsed > 1.0 {
|
|
if frame_time_count > 0 && frame_time_total > 0.0 {
|
|
println!(
|
|
"fps: {}",
|
|
1.0 / (frame_time_total / frame_time_count as f32)
|
|
)
|
|
}
|
|
elapsed = 0.0;
|
|
}
|
|
})
|
|
}
|
|
|
|
fn setup(world: &mut World, resources: &mut Resources) {
|
|
let mut mesh_storage = resources.get_mut::<AssetStorage<Mesh>>().unwrap();
|
|
let cube_handle = mesh_storage.add(Mesh::load(MeshType::Cube));
|
|
let plane_handle = mesh_storage.add(Mesh::load(MeshType::Plane { size: 10.0 }));
|
|
|
|
let mut builder = world
|
|
.build()
|
|
// plane
|
|
.add_archetype(MeshEntity {
|
|
mesh: plane_handle,
|
|
material: StandardMaterial {
|
|
albedo: math::vec4(0.1, 0.2, 0.1, 1.0).into(),
|
|
},
|
|
..Default::default()
|
|
})
|
|
// cube
|
|
.add_archetype(MeshEntity {
|
|
mesh: cube_handle,
|
|
material: StandardMaterial {
|
|
albedo: math::vec4(1.0, 1.0, 1.0, 1.0).into(),
|
|
},
|
|
translation: Translation::new(0.0, 0.0, 1.0),
|
|
..Default::default()
|
|
})
|
|
.add_archetype(MeshEntity {
|
|
mesh: cube_handle,
|
|
material: StandardMaterial {
|
|
albedo: math::vec4(0.0, 1.0, 0.0, 1.0).into(),
|
|
},
|
|
translation: Translation::new(-2.0, 0.0, 1.0),
|
|
..Default::default()
|
|
})
|
|
// light
|
|
.add_archetype(LightEntity {
|
|
translation: Translation::new(4.0, -4.0, 5.0),
|
|
..Default::default()
|
|
})
|
|
// camera
|
|
.add_archetype(CameraEntity {
|
|
camera: Camera::new(CameraType::Projection {
|
|
fov: std::f32::consts::PI / 4.0,
|
|
near: 1.0,
|
|
far: 1000.0,
|
|
aspect_ratio: 1.0,
|
|
}),
|
|
active_camera: ActiveCamera,
|
|
local_to_world: LocalToWorld(Mat4::look_at_rh(
|
|
Vec3::new(3.0, 8.0, 5.0),
|
|
Vec3::new(0.0, 0.0, 0.0),
|
|
Vec3::new(0.0, 0.0, 1.0),
|
|
)),
|
|
});
|
|
|
|
let mut rng = StdRng::from_entropy();
|
|
for _ in 0..10000 {
|
|
builder = builder.add_archetype(MeshEntity {
|
|
mesh: cube_handle,
|
|
material: StandardMaterial {
|
|
albedo: math::vec4(
|
|
rng.gen_range(0.0, 1.0),
|
|
rng.gen_range(0.0, 1.0),
|
|
rng.gen_range(0.0, 1.0),
|
|
1.0,
|
|
)
|
|
.into(),
|
|
},
|
|
translation: Translation::new(
|
|
rng.gen_range(-50.0, 50.0),
|
|
rng.gen_range(-50.0, 50.0),
|
|
0.0,
|
|
),
|
|
..Default::default()
|
|
})
|
|
}
|
|
|
|
builder.build();
|
|
}
|