bevy/examples/input
Joshua Walton 140d9612e6
Add GamepadButtonInput event (#9008)
# Objective

Add `GamepadButtonInput` event
Resolves #8988

## Solution

- Add `GamepadButtonInput` type
- Emit `GamepadButtonInput` events whenever `Input<GamepadButton>` is
written to
- Update example

---------

Co-authored-by: François <mockersf@gmail.com>
2023-08-20 20:31:27 +00:00
..
char_input_events.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
gamepad_input.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
gamepad_input_events.rs Add GamepadButtonInput event (#9008) 2023-08-20 20:31:27 +00:00
gamepad_rumble.rs Add gamepad rumble support to bevy_input (#8398) 2023-04-24 15:28:53 +00:00
keyboard_input.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
keyboard_input_events.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
keyboard_modifiers.rs Rename keys like LAlt to AltLeft (#8792) 2023-06-15 01:37:04 +00:00
mouse_grab.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
mouse_input.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00
mouse_input_events.rs Touchpad magnify and rotate events (#8791) 2023-06-08 20:31:43 +00:00
text_input.rs Consistent screen-space coordinates (#8306) 2023-04-05 22:32:36 +00:00
touch_input.rs Non-breaking change* from UK spellings to US (#8291) 2023-04-08 16:22:46 +00:00
touch_input_events.rs Schedule-First: the new and improved add_systems (#8079) 2023-03-18 01:45:34 +00:00