mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
46 lines
1.4 KiB
Rust
46 lines
1.4 KiB
Rust
use bevy::prelude::*;
|
|
|
|
fn main() {
|
|
App::build()
|
|
.add_resource(Msaa { samples: 4 })
|
|
.add_default_plugins()
|
|
.add_startup_system(setup.system())
|
|
.run();
|
|
}
|
|
|
|
/// set up a simple 3D scene
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// add entities to the world
|
|
commands
|
|
// plane
|
|
.spawn(PbrComponents {
|
|
mesh: meshes.add(Mesh::from(shape::Plane { size: 10.0 })),
|
|
material: materials.add(Color::rgb(0.1, 0.2, 0.1).into()),
|
|
..Default::default()
|
|
})
|
|
// cube
|
|
.spawn(PbrComponents {
|
|
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
|
|
material: materials.add(Color::rgb(0.5, 0.4, 0.3).into()),
|
|
translation: Translation::new(0.0, 1.0, 0.0),
|
|
..Default::default()
|
|
})
|
|
// light
|
|
.spawn(LightComponents {
|
|
translation: Translation::new(4.0, 8.0, 4.0),
|
|
..Default::default()
|
|
})
|
|
// camera
|
|
.spawn(Camera3dComponents {
|
|
transform: Transform::new_sync_disabled(Mat4::face_toward(
|
|
Vec3::new(-3.0, 5.0, 8.0),
|
|
Vec3::new(0.0, 0.0, 0.0),
|
|
Vec3::new(0.0, 1.0, 0.0),
|
|
)),
|
|
..Default::default()
|
|
});
|
|
}
|