bevy/examples/animation
UkoeHB a6be9b4ccd
Rename TextBlock to TextLayout (#15797)
# Objective

- Improve clarity when spawning a text block. See [this
discussion](https://github.com/bevyengine/bevy/pull/15591/#discussion_r1787083571).

## Solution

- Rename `TextBlock` to `TextLayout`.
2024-10-09 20:58:27 +00:00
..
animated_fox.rs Rename App/World::observe to add_observer, EntityWorldMut::observe_entity to observe. (#15754) 2024-10-09 15:39:29 +00:00
animated_transform.rs Replace Handle<AnimationGraph> component with a wrapper (#15742) 2024-10-08 22:41:24 +00:00
animated_ui.rs Rename TextBlock to TextLayout (#15797) 2024-10-09 20:58:27 +00:00
animation_events.rs Text rework (#15591) 2024-10-09 18:35:36 +00:00
animation_graph.rs Rename TextBlock to TextLayout (#15797) 2024-10-09 20:58:27 +00:00
animation_masks.rs Rename TextBlock to TextLayout (#15797) 2024-10-09 20:58:27 +00:00
color_animation.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
custom_skinned_mesh.rs Vary transforms for custom_skinned_mesh example (#15710) 2024-10-08 12:37:46 +00:00
eased_motion.rs Simplified easing curves (#15711) 2024-10-08 19:45:13 +00:00
easing_functions.rs Text rework (#15591) 2024-10-09 18:35:36 +00:00
gltf_skinned_mesh.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
morph_targets.rs Replace Handle<AnimationGraph> component with a wrapper (#15742) 2024-10-08 22:41:24 +00:00