bevy/examples/ecs/system_param.rs
Mark Schmale 1ba7429371 Doc/module style doc blocks for examples (#4438)
# Objective

Provide a starting point for #3951, or a partial solution. 
Providing a few comment blocks to discuss, and hopefully find better one in the process. 

## Solution

Since I am pretty new to pretty much anything in this context, I figured I'd just start with a draft for some file level doc blocks. For some of them I found more relevant details (or at least things I considered interessting), for some others there is less. 

## Changelog

- Moved some existing comments from main() functions in the 2d examples to the file header level
- Wrote some more comment blocks for most other 2d examples

TODO: 
- [x] 2d/sprite_sheet, wasnt able to come up with something good yet 
- [x] all other example groups...


Also: Please let me know if the commit style is okay, or to verbose. I could certainly squash these things, or add more details if needed. 
I also hope its okay to raise this PR this early, with just a few files changed. Took me long enough and I dont wanted to let it go to waste because I lost motivation to do the whole thing. Additionally I am somewhat uncertain over the style and contents of the commets. So let me know what you thing please.
2022-05-16 13:53:20 +00:00

46 lines
1.2 KiB
Rust

//! This example creates a custom [`SystemParam`] struct that counts the number of players.
use bevy::{ecs::system::SystemParam, prelude::*};
fn main() {
App::new()
.insert_resource(PlayerCount(0))
.add_startup_system(spawn)
.add_system(count_players)
.run();
}
#[derive(Component)]
pub struct Player;
#[derive(Component)]
pub struct PlayerCount(usize);
/// The [`SystemParam`] struct can contain any types that can also be included in a
/// system function signature.
///
/// In this example, it includes a query and a mutable resource.
#[derive(SystemParam)]
struct PlayerCounter<'w, 's> {
players: Query<'w, 's, &'static Player>,
count: ResMut<'w, PlayerCount>,
}
impl<'w, 's> PlayerCounter<'w, 's> {
fn count(&mut self) {
self.count.0 = self.players.iter().len();
}
}
/// Spawn some players to count
fn spawn(mut commands: Commands) {
commands.spawn().insert(Player);
commands.spawn().insert(Player);
commands.spawn().insert(Player);
}
/// The [`SystemParam`] can be used directly in a system argument.
fn count_players(mut counter: PlayerCounter) {
counter.count();
println!("{} players in the game", counter.count.0);
}