mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 13:13:49 +00:00
649e30de09
# Objective - Adds an example of testing systems that handle events. I had a hard time figuring out how to do it a couple days ago so figured an official example could be useful. - Fixes #4936 ## Solution - Adds a `Score` resource and an `EnemyDied` event. An `update_score` system updates the score when a new event comes through. I'm not sure the example is great, as this probably isn't how you'd do it in a real game, but I didn't want to change the existing example too much.
173 lines
4 KiB
Rust
173 lines
4 KiB
Rust
use bevy::{ecs::event::Events, prelude::*};
|
|
|
|
#[derive(Component, Default)]
|
|
struct Enemy {
|
|
hit_points: u32,
|
|
score_value: u32,
|
|
}
|
|
|
|
struct EnemyDied(u32);
|
|
|
|
struct Score(u32);
|
|
|
|
fn update_score(mut dead_enemies: EventReader<EnemyDied>, mut score: ResMut<Score>) {
|
|
for value in dead_enemies.iter() {
|
|
score.0 += value.0;
|
|
}
|
|
}
|
|
|
|
fn despawn_dead_enemies(
|
|
mut commands: Commands,
|
|
mut dead_enemies: EventWriter<EnemyDied>,
|
|
enemies: Query<(Entity, &Enemy)>,
|
|
) {
|
|
for (entity, enemy) in enemies.iter() {
|
|
if enemy.hit_points == 0 {
|
|
commands.entity(entity).despawn_recursive();
|
|
dead_enemies.send(EnemyDied(enemy.score_value));
|
|
}
|
|
}
|
|
}
|
|
|
|
fn hurt_enemies(mut enemies: Query<&mut Enemy>) {
|
|
for mut enemy in enemies.iter_mut() {
|
|
enemy.hit_points -= 1;
|
|
}
|
|
}
|
|
|
|
fn spawn_enemy(mut commands: Commands, keyboard_input: Res<Input<KeyCode>>) {
|
|
if keyboard_input.just_pressed(KeyCode::Space) {
|
|
commands.spawn().insert(Enemy {
|
|
hit_points: 5,
|
|
score_value: 3,
|
|
});
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn did_hurt_enemy() {
|
|
// Setup app
|
|
let mut app = App::new();
|
|
|
|
// Add Score resource
|
|
app.insert_resource(Score(0));
|
|
|
|
// Add `EnemyDied` event
|
|
app.add_event::<EnemyDied>();
|
|
|
|
// Add our two systems
|
|
app.add_system(hurt_enemies.before(despawn_dead_enemies));
|
|
app.add_system(despawn_dead_enemies);
|
|
|
|
// Setup test entities
|
|
let enemy_id = app
|
|
.world
|
|
.spawn()
|
|
.insert(Enemy {
|
|
hit_points: 5,
|
|
score_value: 3,
|
|
})
|
|
.id();
|
|
|
|
// Run systems
|
|
app.update();
|
|
|
|
// Check resulting changes
|
|
assert!(app.world.get::<Enemy>(enemy_id).is_some());
|
|
assert_eq!(app.world.get::<Enemy>(enemy_id).unwrap().hit_points, 4);
|
|
}
|
|
|
|
#[test]
|
|
fn did_despawn_enemy() {
|
|
// Setup app
|
|
let mut app = App::new();
|
|
|
|
// Add Score resource
|
|
app.insert_resource(Score(0));
|
|
|
|
// Add `EnemyDied` event
|
|
app.add_event::<EnemyDied>();
|
|
|
|
// Add our two systems
|
|
app.add_system(hurt_enemies.before(despawn_dead_enemies));
|
|
app.add_system(despawn_dead_enemies);
|
|
|
|
// Setup test entities
|
|
let enemy_id = app
|
|
.world
|
|
.spawn()
|
|
.insert(Enemy {
|
|
hit_points: 1,
|
|
score_value: 1,
|
|
})
|
|
.id();
|
|
|
|
// Run systems
|
|
app.update();
|
|
|
|
// Check enemy was despawned
|
|
assert!(app.world.get::<Enemy>(enemy_id).is_none());
|
|
|
|
// Get `EnemyDied` event reader
|
|
let enemy_died_events = app.world.resource::<Events<EnemyDied>>();
|
|
let mut enemy_died_reader = enemy_died_events.get_reader();
|
|
let enemy_died = enemy_died_reader.iter(enemy_died_events).next().unwrap();
|
|
|
|
// Check the event has been sent
|
|
assert_eq!(enemy_died.0, 1);
|
|
}
|
|
|
|
#[test]
|
|
fn spawn_enemy_using_input_resource() {
|
|
// Setup app
|
|
let mut app = App::new();
|
|
|
|
// Add our systems
|
|
app.add_system(spawn_enemy);
|
|
|
|
// Setup test resource
|
|
let mut input = Input::<KeyCode>::default();
|
|
input.press(KeyCode::Space);
|
|
app.insert_resource(input);
|
|
|
|
// Run systems
|
|
app.update();
|
|
|
|
// Check resulting changes, one entity has been spawned with `Enemy` component
|
|
assert_eq!(app.world.query::<&Enemy>().iter(&app.world).len(), 1);
|
|
|
|
// Clear the `just_pressed` status for all `KeyCode`s
|
|
app.world.resource_mut::<Input<KeyCode>>().clear();
|
|
|
|
// Run systems
|
|
app.update();
|
|
|
|
// Check resulting changes, no new entity has been spawned
|
|
assert_eq!(app.world.query::<&Enemy>().iter(&app.world).len(), 1);
|
|
}
|
|
|
|
#[test]
|
|
fn update_score_on_event() {
|
|
// Setup app
|
|
let mut app = App::new();
|
|
|
|
// Add Score resource
|
|
app.insert_resource(Score(0));
|
|
|
|
// Add `EnemyDied` event
|
|
app.add_event::<EnemyDied>();
|
|
|
|
// Add our systems
|
|
app.add_system(update_score);
|
|
|
|
// Send an `EnemyDied` event
|
|
app.world
|
|
.resource_mut::<Events<EnemyDied>>()
|
|
.send(EnemyDied(3));
|
|
|
|
// Run systems
|
|
app.update();
|
|
|
|
// Check resulting changes
|
|
assert_eq!(app.world.resource::<Score>().0, 3);
|
|
}
|