bevy/crates/glsl-to-spirv/glslang/Test/hlsl.structin.vert

14 lines
220 B
GLSL

struct VI {
float4 m[2];
uint2 coord;
linear float4 b;
};
VI main(float4 d, VI vi, float4 e) : SV_POSITION
{
VI local;
local.b = vi.m[1] + vi.m[0] + float4(vi.coord.x) + d + e;
return local;
}