mirror of
https://github.com/bevyengine/bevy
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12 lines
129 B
GLSL
12 lines
129 B
GLSL
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float GetEntitySelectClip()
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{
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return 1.0f;
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}
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float4 main() : SV_TARGET
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{
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clip(GetEntitySelectClip());
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return 0;
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}
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