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# Objective Fixes #16064 ## Solution - Add TextureAtlas to `UiImage::texture_atlas` - Add `TextureAtlas::from_atlas_image` for parity with `Sprite` - Rename `UiImage::texture` to `UiImage::image` for parity with `Sprite` - Port relevant implementations and uses - Remove `derive(Component)` for `TextureAtlas` --- ## Migration Guide Before: ```rust commands.spawn(( UiImage::new(image), TextureAtlas { index, layout }, )); ``` After: ```rust commands.spawn(UiImage::from_atlas_image(image, TextureAtlas { index, layout })); ``` Before: ```rust commands.spawn(UiImage { texture: some_image, ..default() }) ``` After: ```rust commands.spawn(UiImage { image: some_image, ..default() }) ``` |
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.. | ||
bevymark.rs | ||
many_animated_sprites.rs | ||
many_buttons.rs | ||
many_cubes.rs | ||
many_foxes.rs | ||
many_gizmos.rs | ||
many_glyphs.rs | ||
many_lights.rs | ||
many_sprites.rs | ||
README.md | ||
text_pipeline.rs | ||
transform_hierarchy.rs | ||
warning_string.txt |
Stress tests
These examples are used to stress test Bevy's performance in various ways. These should be run with the "stress-test" profile to accurately represent performance in production, otherwise they will run in cargo's default "dev" profile which is very slow.
Example Command
cargo run --profile stress-test --example <EXAMPLE>