mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 06:00:20 +00:00
eb82ec047e
# Objective Fix #11931 ## Solution - Make stepping a non-default feature - Adjust documentation and examples - In particular, make the breakout example not show the stepping prompt if compiled without the feature (shows a log message instead) --- ## Changelog - Removed `bevy_debug_stepping` from default features ## Migration Guide The system-by-system stepping feature is now disabled by default; to use it, enable the `bevy_debug_stepping` feature explicitly: ```toml [dependencies] bevy = { version = "0.14", features = ["bevy_debug_stepping"] } ``` Code using [`Stepping`](https://docs.rs/bevy/latest/bevy/ecs/schedule/struct.Stepping.html) will still compile with the feature disabled, but will print a runtime error message to the console if the application attempts to enable stepping. --------- Co-authored-by: James Liu <contact@jamessliu.com> Co-authored-by: François Mockers <francois.mockers@vleue.com>
208 lines
7.6 KiB
Rust
208 lines
7.6 KiB
Rust
//! Demonstrate stepping through systems in order of execution.
|
|
//!
|
|
//! To run this example, you must enable the `bevy_debug_stepping` feature.
|
|
|
|
use bevy::{ecs::schedule::Stepping, log::LogPlugin, prelude::*};
|
|
|
|
fn main() {
|
|
let mut app = App::new();
|
|
|
|
app
|
|
// to display log messages from Stepping resource
|
|
.add_plugins(LogPlugin::default())
|
|
.add_systems(
|
|
Update,
|
|
(
|
|
update_system_one,
|
|
// establish a dependency here to simplify descriptions below
|
|
update_system_two.after(update_system_one),
|
|
update_system_three.after(update_system_two),
|
|
update_system_four,
|
|
),
|
|
)
|
|
.add_systems(PreUpdate, pre_update_system);
|
|
|
|
// For the simplicity of this example, we directly modify the `Stepping`
|
|
// resource here and run the systems with `App::update()`. Each call to
|
|
// `App::update()` is the equivalent of a single frame render when using
|
|
// `App::run()`.
|
|
//
|
|
// In a real-world situation, the `Stepping` resource would be modified by
|
|
// a system based on input from the user. A full demonstration of this can
|
|
// be found in the breakout example.
|
|
println!(
|
|
r#"
|
|
Actions: call app.update()
|
|
Result: All systems run normally"#
|
|
);
|
|
app.update();
|
|
|
|
println!(
|
|
r#"
|
|
Actions: Add the Stepping resource then call app.update()
|
|
Result: All systems run normally. Stepping has no effect unless explicitly
|
|
configured for a Schedule, and Stepping has been enabled."#
|
|
);
|
|
app.insert_resource(Stepping::new());
|
|
app.update();
|
|
|
|
println!(
|
|
r#"
|
|
Actions: Add the Update Schedule to Stepping; enable Stepping; call
|
|
app.update()
|
|
Result: Only the systems in PreUpdate run. When Stepping is enabled,
|
|
systems in the configured schedules will not run unless:
|
|
* Stepping::step_frame() is called
|
|
* Stepping::continue_frame() is called
|
|
* System has been configured to always run"#
|
|
);
|
|
let mut stepping = app.world_mut().resource_mut::<Stepping>();
|
|
stepping.add_schedule(Update).enable();
|
|
app.update();
|
|
|
|
println!(
|
|
r#"
|
|
Actions: call Stepping.step_frame(); call app.update()
|
|
Result: The PreUpdate systems run, and one Update system will run. In
|
|
Stepping, step means run the next system across all the schedules
|
|
that have been added to the Stepping resource."#
|
|
);
|
|
let mut stepping = app.world_mut().resource_mut::<Stepping>();
|
|
stepping.step_frame();
|
|
app.update();
|
|
|
|
println!(
|
|
r#"
|
|
Actions: call app.update()
|
|
Result: Only the PreUpdate systems run. The previous call to
|
|
Stepping::step_frame() only applies for the next call to
|
|
app.update()/the next frame rendered.
|
|
"#
|
|
);
|
|
app.update();
|
|
|
|
println!(
|
|
r#"
|
|
Actions: call Stepping::continue_frame(); call app.update()
|
|
Result: PreUpdate system will run, and all remaining Update systems will
|
|
run. Stepping::continue_frame() tells stepping to run all systems
|
|
starting after the last run system until it hits the end of the
|
|
frame, or it encounters a system with a breakpoint set. In this
|
|
case, we previously performed a step, running one system in Update.
|
|
This continue will cause all remaining systems in Update to run."#
|
|
);
|
|
let mut stepping = app.world_mut().resource_mut::<Stepping>();
|
|
stepping.continue_frame();
|
|
app.update();
|
|
|
|
println!(
|
|
r#"
|
|
Actions: call Stepping::step_frame() & app.update() four times in a row
|
|
Result: PreUpdate system runs every time we call app.update(), along with
|
|
one system from the Update schedule each time. This shows what
|
|
execution would look like to step through an entire frame of
|
|
systems."#
|
|
);
|
|
for _ in 0..4 {
|
|
let mut stepping = app.world_mut().resource_mut::<Stepping>();
|
|
stepping.step_frame();
|
|
app.update();
|
|
}
|
|
|
|
println!(
|
|
r#"
|
|
Actions: Stepping::always_run(Update, update_system_two); step through all
|
|
systems
|
|
Result: PreUpdate system and update_system_two() will run every time we
|
|
call app.update(). We'll also only need to step three times to
|
|
execute all systems in the frame. Stepping::always_run() allows
|
|
us to granularly allow systems to run when stepping is enabled."#
|
|
);
|
|
let mut stepping = app.world_mut().resource_mut::<Stepping>();
|
|
stepping.always_run(Update, update_system_two);
|
|
for _ in 0..3 {
|
|
let mut stepping = app.world_mut().resource_mut::<Stepping>();
|
|
stepping.step_frame();
|
|
app.update();
|
|
}
|
|
|
|
println!(
|
|
r#"
|
|
Actions: Stepping::never_run(Update, update_system_two); continue through
|
|
all systems
|
|
Result: All systems except update_system_two() will execute.
|
|
Stepping::never_run() allows us to disable systems while Stepping
|
|
is enabled."#
|
|
);
|
|
let mut stepping = app.world_mut().resource_mut::<Stepping>();
|
|
stepping.never_run(Update, update_system_two);
|
|
stepping.continue_frame();
|
|
app.update();
|
|
|
|
println!(
|
|
r#"
|
|
Actions: Stepping::set_breakpoint(Update, update_system_two); continue,
|
|
step, continue
|
|
Result: During the first continue, pre_update_system() and
|
|
update_system_one() will run. update_system_four() may also run
|
|
as it has no dependency on update_system_two() or
|
|
update_system_three(). Nether update_system_two() nor
|
|
update_system_three() will run in the first app.update() call as
|
|
they form a chained dependency on update_system_one() and run
|
|
in order of one, two, three. Stepping stops system execution in
|
|
the Update schedule when it encounters the breakpoint for
|
|
update_system_three().
|
|
During the step we run update_system_two() along with the
|
|
pre_update_system().
|
|
During the final continue pre_update_system() and
|
|
update_system_three() run."#
|
|
);
|
|
let mut stepping = app.world_mut().resource_mut::<Stepping>();
|
|
stepping.set_breakpoint(Update, update_system_two);
|
|
stepping.continue_frame();
|
|
app.update();
|
|
let mut stepping = app.world_mut().resource_mut::<Stepping>();
|
|
stepping.step_frame();
|
|
app.update();
|
|
let mut stepping = app.world_mut().resource_mut::<Stepping>();
|
|
stepping.continue_frame();
|
|
app.update();
|
|
|
|
println!(
|
|
r#"
|
|
Actions: Stepping::clear_breakpoint(Update, update_system_two); continue
|
|
through all systems
|
|
Result: All systems will run"#
|
|
);
|
|
let mut stepping = app.world_mut().resource_mut::<Stepping>();
|
|
stepping.clear_breakpoint(Update, update_system_two);
|
|
stepping.continue_frame();
|
|
app.update();
|
|
|
|
println!(
|
|
r#"
|
|
Actions: Stepping::disable(); app.update()
|
|
Result: All systems will run. With Stepping disabled, there's no need to
|
|
call Stepping::step_frame() or Stepping::continue_frame() to run
|
|
systems in the Update schedule."#
|
|
);
|
|
let mut stepping = app.world_mut().resource_mut::<Stepping>();
|
|
stepping.disable();
|
|
app.update();
|
|
}
|
|
|
|
fn pre_update_system() {
|
|
println!("▶ pre_update_system");
|
|
}
|
|
fn update_system_one() {
|
|
println!("▶ update_system_one");
|
|
}
|
|
fn update_system_two() {
|
|
println!("▶ update_system_two");
|
|
}
|
|
fn update_system_three() {
|
|
println!("▶ update_system_three");
|
|
}
|
|
fn update_system_four() {
|
|
println!("▶ update_system_four");
|
|
}
|