mirror of
https://github.com/bevyengine/bevy
synced 2024-11-23 13:13:49 +00:00
21a875d67b
Remove the 'chaining' api, as it's peculiar ~~Implement the label traits for `Box<dyn ThatTrait>` (n.b. I'm not confident about this change, but it was the quickest path to not regressing)~~ Remove the need for '`.system`' when using run criteria piping
142 lines
5.1 KiB
Rust
142 lines
5.1 KiB
Rust
use bevy::{app::AppExit, ecs::schedule::ShouldRun, prelude::*};
|
|
|
|
/// A [`SystemLabel`] can be applied as a label to systems and system sets,
|
|
/// which can then be referred to from other systems.
|
|
/// This is useful in case a user wants to e.g. run _before_ or _after_
|
|
/// some label.
|
|
/// `Clone`, `Hash`, `Debug`, `PartialEq`, `Eq`, are all required to derive
|
|
/// [`SystemLabel`].
|
|
#[derive(Clone, Hash, Debug, PartialEq, Eq, SystemLabel)]
|
|
struct Physics;
|
|
|
|
#[derive(Clone, Hash, Debug, PartialEq, Eq, SystemLabel)]
|
|
struct PostPhysics;
|
|
|
|
/// Resource used to stop our example.
|
|
#[derive(Default)]
|
|
struct Done(bool);
|
|
|
|
/// This example realizes the following scheme:
|
|
///
|
|
/// ```none
|
|
/// Physics (Criteria: App has run < 1.0 seconds)
|
|
/// \--> update_velocity (via label PhysicsSystem::UpdateVelocity)
|
|
/// \--> movement (via label PhysicsSystem::Movement)
|
|
/// PostPhysics (Criteria: Resource `done` is false)
|
|
/// \--> collision || sfx
|
|
/// Exit (Criteria: Resource `done` is true)
|
|
/// \--> exit
|
|
/// ```
|
|
///
|
|
/// The `Physics` label represents a [`SystemSet`] containing two systems.
|
|
/// This set's criteria is to stop after a second has elapsed.
|
|
/// The two systems (`update_velocity`, `movement`) run in a specified order.
|
|
///
|
|
/// Another label `PostPhysics` uses run criteria to only run after `Physics` has finished.
|
|
/// This set's criteria is to run only when _not done_, as specified via a resource.
|
|
/// The two systems here (collision, sfx) are not specified to run in any order, and the actual
|
|
/// ordering can then change between invocations.
|
|
///
|
|
/// Lastly a system with run criterion _done_ is used to exit the app.
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.init_resource::<Done>()
|
|
// Note that the system sets added in this example set their run criteria explicitly.
|
|
// See the `ecs/state.rs` example for a pattern where run criteria are set implicitly for common
|
|
// use cases- typically state transitions.
|
|
// Also note that a system set has a single run criterion at most, which means using `.with_run_criteria(...)`
|
|
// after `SystemSet::on_update(...)` would override the state transition criterion.
|
|
.add_system_set(
|
|
SystemSet::new()
|
|
// This label is added to all systems in this set.
|
|
// The label can then be referred to elsewhere (other sets).
|
|
.label(Physics)
|
|
// This criteria ensures this whole system set only runs when this system's
|
|
// output says so (ShouldRun::Yes)
|
|
.with_run_criteria(run_for_a_second)
|
|
.with_system(update_velocity)
|
|
// Make movement run after update_velocity
|
|
.with_system(movement.after(update_velocity)),
|
|
)
|
|
.add_system_set(
|
|
SystemSet::new()
|
|
.label(PostPhysics)
|
|
// This whole set runs after `Physics` (which in this case is a label for
|
|
// another set).
|
|
// There is also `.before(..)`.
|
|
.after(Physics)
|
|
// This shows that we can modify existing run criteria results.
|
|
// Here we create a _not done_ criteria by piping the output of
|
|
// the `is_done` system and inverting the output.
|
|
// Notice a string literal also works as a label.
|
|
.with_run_criteria(RunCriteria::pipe("is_done_label", inverse))
|
|
// `collision` and `sfx` are not ordered with respect to
|
|
// each other, and may run in any order
|
|
.with_system(collision)
|
|
.with_system(sfx),
|
|
)
|
|
.add_system(
|
|
exit.after(PostPhysics)
|
|
// Label the run criteria such that the `PostPhysics` set can reference it
|
|
.with_run_criteria(is_done.label("is_done_label")),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
/// Example of a run criteria.
|
|
/// Here we only want to run for a second, then stop.
|
|
fn run_for_a_second(time: Res<Time>, mut done: ResMut<Done>) -> ShouldRun {
|
|
let elapsed = time.seconds_since_startup();
|
|
if elapsed < 1.0 {
|
|
info!(
|
|
"We should run again. Elapsed/remaining: {:.2}s/{:.2}s",
|
|
elapsed,
|
|
1.0 - elapsed
|
|
);
|
|
ShouldRun::Yes
|
|
} else {
|
|
done.0 = true;
|
|
ShouldRun::No
|
|
}
|
|
}
|
|
|
|
/// Another run criteria, simply using a resource.
|
|
fn is_done(done: Res<Done>) -> ShouldRun {
|
|
if done.0 {
|
|
ShouldRun::Yes
|
|
} else {
|
|
ShouldRun::No
|
|
}
|
|
}
|
|
|
|
/// Used with [`RunCritera::pipe`], inverts the result of the
|
|
/// passed system.
|
|
fn inverse(input: In<ShouldRun>) -> ShouldRun {
|
|
match input.0 {
|
|
ShouldRun::No => ShouldRun::Yes,
|
|
ShouldRun::Yes => ShouldRun::No,
|
|
_ => unreachable!(),
|
|
}
|
|
}
|
|
|
|
fn update_velocity() {
|
|
info!("Updating velocity");
|
|
}
|
|
|
|
fn movement() {
|
|
info!("Updating movement");
|
|
}
|
|
|
|
fn collision() {
|
|
info!("Physics done- checking collisions");
|
|
}
|
|
|
|
fn sfx() {
|
|
info!("Physics done- playing some sfx");
|
|
}
|
|
|
|
fn exit(mut app_exit_events: EventWriter<AppExit>) {
|
|
info!("Exiting...");
|
|
app_exit_events.send(AppExit);
|
|
}
|