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# Objective Fixes #10439 `Timer::percent()` and `Timer::percent_left()` return values in the range of 0.0 to 1.0, even though their names contain "percent". These functions should be renamed for clarity. ## Solution - Rename `Timer::percent()` to `Timer::fraction()` - Rename `Timer::percent_left()` to `Timer::fraction_remaining()` --- ## Changelog ### Changed - Renamed `Timer::percent()` to `Timer::fraction()` - Renamed `Timer::percent_left()` to `Timer::fraction_remaining()` ## Migration Guide - `Timer::percent()` has been renamed to `Timer::fraction()` - `Timer::percent_left()` has been renamed to `Timer::fraction_remaining()` |
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Bevy Time
The built-in timekeeping plugin for the Bevy game engine.