.. |
bevy_a11y
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Suppress the clippy::type_complexity lint (#8313)
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2023-04-06 21:27:36 +00:00 |
bevy_animation
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Fixed several missing links in docs. (#8117)
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2023-04-23 17:28:36 +00:00 |
bevy_app
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Merge ScheduleRunnerSettings into ScheduleRunnerPlugin (#8585)
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2023-05-10 16:46:21 +00:00 |
bevy_asset
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Add Reflect and FromReflect for AssetPath (#8531)
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2023-05-08 19:19:19 +00:00 |
bevy_audio
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Ability to set a Global Volume (#7706)
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2023-04-10 14:08:43 +00:00 |
bevy_core
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Add Reflect and FromReflect for AssetPath (#8531)
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2023-05-08 19:19:19 +00:00 |
bevy_core_pipeline
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Merge branch 'main' into transmission
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2023-05-11 00:01:40 -03:00 |
bevy_derive
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Suppress the clippy::type_complexity lint (#8313)
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2023-04-06 21:27:36 +00:00 |
bevy_diagnostic
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Suppress the clippy::type_complexity lint (#8313)
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2023-04-06 21:27:36 +00:00 |
bevy_dylib
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Suppress the clippy::type_complexity lint (#8313)
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2023-04-06 21:27:36 +00:00 |
bevy_dynamic_plugin
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Suppress the clippy::type_complexity lint (#8313)
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2023-04-06 21:27:36 +00:00 |
bevy_ecs
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Merge branch 'main' into transmission
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2023-05-11 00:01:40 -03:00 |
bevy_ecs_compile_fail_tests
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Fix 1.69 CI clippy lints (#8450)
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2023-04-20 16:51:21 +00:00 |
bevy_encase_derive
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Suppress the clippy::type_complexity lint (#8313)
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2023-04-06 21:27:36 +00:00 |
bevy_gilrs
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Add gamepad rumble support to bevy_input (#8398)
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2023-04-24 15:28:53 +00:00 |
bevy_gizmos
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Webgpu support (#8336)
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2023-05-04 22:07:57 +00:00 |
bevy_gltf
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Merge branch 'main' into transmission
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2023-04-24 23:36:48 -03:00 |
bevy_hierarchy
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Expose sorting methods in Children (#8522)
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2023-05-01 15:57:25 +00:00 |
bevy_input
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Fix typos in gamepad AxisSettings (#8542)
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2023-05-04 23:23:45 +00:00 |
bevy_internal
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Take example screenshots in CI (#8488)
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2023-05-01 18:00:01 +00:00 |
bevy_log
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add a feature for memory tracing with tracy (#8272)
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2023-04-17 16:04:46 +00:00 |
bevy_macro_utils
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Simplify world schedule methods (#8403)
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2023-04-19 19:48:35 +00:00 |
bevy_math
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Suppress the clippy::type_complexity lint (#8313)
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2023-04-06 21:27:36 +00:00 |
bevy_mikktspace
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Suppress the clippy::type_complexity lint (#8313)
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2023-04-06 21:27:36 +00:00 |
bevy_pbr
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Move pixel mesh out of loop, don't vary it by frame if TAA is disabled
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2023-05-11 02:01:38 -03:00 |
bevy_ptr
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Fixed several missing links in docs. (#8117)
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2023-04-23 17:28:36 +00:00 |
bevy_reflect
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Add Reflect and FromReflect for AssetPath (#8531)
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2023-05-08 19:19:19 +00:00 |
bevy_reflect_compile_fail_tests
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Fix 1.69 CI clippy lints (#8450)
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2023-04-20 16:51:21 +00:00 |
bevy_render
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Merge branch 'main' into transmission
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2023-05-11 00:01:40 -03:00 |
bevy_scene
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Rename map_entities and map_specific_entities (#7570)
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2023-05-01 21:40:19 +00:00 |
bevy_sprite
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Webgpu support (#8336)
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2023-05-04 22:07:57 +00:00 |
bevy_tasks
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Fixed several missing links in docs. (#8117)
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2023-04-23 17:28:36 +00:00 |
bevy_text
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Fix panic when using debug_asset_server (#8485)
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2023-04-25 10:11:11 +00:00 |
bevy_time
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Take example screenshots in CI (#8488)
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2023-05-01 18:00:01 +00:00 |
bevy_transform
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Add a bounding box gizmo (#8468)
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2023-04-24 15:23:06 +00:00 |
bevy_ui
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Replace remaining uses of &T, Changed<T> with Ref in UI system queries (#8567)
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2023-05-08 20:49:55 +00:00 |
bevy_utils
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Simplify world schedule methods (#8403)
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2023-04-19 19:48:35 +00:00 |
bevy_window
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Make scene handling of entity references robust (#7335)
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2023-05-01 15:49:27 +00:00 |
bevy_winit
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Webgpu support (#8336)
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2023-05-04 22:07:57 +00:00 |