mirror of
https://github.com/bevyengine/bevy
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321d998615
# Objective Make it easier to check if some set of inputs matches a key, such as if you want to allow all of space or up or w for jumping. Currently, this requires: ```rust if keyboard.pressed(KeyCode::Space) || keyboard.pressed(KeyCode::Up) || keyboard.pressed(KeyCode::W) { // ... ``` ## Solution Add an implementation of the helper methods, which very simply iterate through the items, used as: ```rust if keyboard.any_pressed([KeyCode::Space, KeyCode::Up, KeyCode::W]) { ```
21 lines
568 B
Rust
21 lines
568 B
Rust
use bevy::{
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input::{keyboard::KeyCode, Input},
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prelude::*,
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};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_system(keyboard_input_system)
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.run();
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}
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/// This system prints when Ctrl + Shift + A is pressed
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fn keyboard_input_system(input: Res<Input<KeyCode>>) {
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let shift = input.any_pressed([KeyCode::LShift, KeyCode::RShift]);
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let ctrl = input.any_pressed([KeyCode::LControl, KeyCode::RControl]);
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if ctrl && shift && input.just_pressed(KeyCode::A) {
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info!("Just pressed Ctrl + Shift + A!");
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}
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}
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