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https://github.com/bevyengine/bevy
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# Objective - When adding/removing bindings in large binding lists, git would generate very difficult-to-read diffs ## Solution - Move the `@group(X) @binding(Y)` into the same line as the binding type declaration
18 lines
346 B
WebGPU Shading Language
18 lines
346 B
WebGPU Shading Language
#import bevy_pbr::mesh_vertex_output MeshVertexOutput
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struct CustomMaterial {
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color: vec4<f32>,
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};
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@group(1) @binding(0) var<uniform> material: CustomMaterial;
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@fragment
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fn fragment(
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mesh: MeshVertexOutput,
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) -> @location(0) vec4<f32> {
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#ifdef IS_RED
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return vec4<f32>(1.0, 0.0, 0.0, 1.0);
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#else
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return material.color;
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#endif
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}
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