bevy/assets/shaders/shader_defs.wgsl
Nicola Papale 7163aabf29
Use a single line for of large binding lists (#9849)
# Objective

- When adding/removing bindings in large binding lists, git would
generate very difficult-to-read diffs

## Solution

- Move the `@group(X) @binding(Y)` into the same line as the binding
type declaration
2023-09-19 22:17:44 +00:00

18 lines
346 B
WebGPU Shading Language

#import bevy_pbr::mesh_vertex_output MeshVertexOutput
struct CustomMaterial {
color: vec4<f32>,
};
@group(1) @binding(0) var<uniform> material: CustomMaterial;
@fragment
fn fragment(
mesh: MeshVertexOutput,
) -> @location(0) vec4<f32> {
#ifdef IS_RED
return vec4<f32>(1.0, 0.0, 0.0, 1.0);
#else
return material.color;
#endif
}