bevy/assets/shaders/fallback_image_test.wgsl
Nicola Papale 7163aabf29
Use a single line for of large binding lists (#9849)
# Objective

- When adding/removing bindings in large binding lists, git would
generate very difficult-to-read diffs

## Solution

- Move the `@group(X) @binding(Y)` into the same line as the binding
type declaration
2023-09-19 22:17:44 +00:00

24 lines
947 B
WebGPU Shading Language

#import bevy_pbr::mesh_view_bindings
#import bevy_pbr::mesh_bindings
#import bevy_pbr::mesh_vertex_output MeshVertexOutput
@group(1) @binding(0) var test_texture_1d: texture_1d<f32>;
@group(1) @binding(1) var test_texture_1d_sampler: sampler;
@group(1) @binding(2) var test_texture_2d: texture_2d<f32>;
@group(1) @binding(3) var test_texture_2d_sampler: sampler;
@group(1) @binding(4) var test_texture_2d_array: texture_2d_array<f32>;
@group(1) @binding(5) var test_texture_2d_array_sampler: sampler;
@group(1) @binding(6) var test_texture_cube: texture_cube<f32>;
@group(1) @binding(7) var test_texture_cube_sampler: sampler;
@group(1) @binding(8) var test_texture_cube_array: texture_cube_array<f32>;
@group(1) @binding(9) var test_texture_cube_array_sampler: sampler;
@group(1) @binding(10) var test_texture_3d: texture_3d<f32>;
@group(1) @binding(11) var test_texture_3d_sampler: sampler;
@fragment
fn fragment(in: MeshVertexOutput) {}