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# Objective - When adding/removing bindings in large binding lists, git would generate very difficult-to-read diffs ## Solution - Move the `@group(X) @binding(Y)` into the same line as the binding type declaration
38 lines
975 B
WebGPU Shading Language
38 lines
975 B
WebGPU Shading Language
#import bevy_pbr::mesh_bindings mesh
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#import bevy_pbr::mesh_functions get_model_matrix, mesh_position_local_to_clip
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struct CustomMaterial {
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color: vec4<f32>,
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};
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@group(1) @binding(0) var<uniform> material: CustomMaterial;
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struct Vertex {
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@builtin(instance_index) instance_index: u32,
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@location(0) position: vec3<f32>,
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@location(1) blend_color: vec4<f32>,
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};
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struct VertexOutput {
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@builtin(position) clip_position: vec4<f32>,
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@location(0) blend_color: vec4<f32>,
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};
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@vertex
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fn vertex(vertex: Vertex) -> VertexOutput {
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var out: VertexOutput;
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out.clip_position = mesh_position_local_to_clip(
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get_model_matrix(vertex.instance_index),
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vec4<f32>(vertex.position, 1.0),
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);
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out.blend_color = vertex.blend_color;
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return out;
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}
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struct FragmentInput {
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@location(0) blend_color: vec4<f32>,
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};
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@fragment
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fn fragment(input: FragmentInput) -> @location(0) vec4<f32> {
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return material.color * input.blend_color;
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}
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