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# Objective - When adding/removing bindings in large binding lists, git would generate very difficult-to-read diffs ## Solution - Move the `@group(X) @binding(Y)` into the same line as the binding type declaration
21 lines
577 B
WebGPU Shading Language
21 lines
577 B
WebGPU Shading Language
#import bevy_pbr::mesh_vertex_output MeshVertexOutput
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#ifdef CUBEMAP_ARRAY
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@group(1) @binding(0) var base_color_texture: texture_cube_array<f32>;
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#else
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@group(1) @binding(0) var base_color_texture: texture_cube<f32>;
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#endif
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@group(1) @binding(1) var base_color_sampler: sampler;
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@fragment
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fn fragment(
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mesh: MeshVertexOutput,
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) -> @location(0) vec4<f32> {
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let fragment_position_view_lh = mesh.world_position.xyz * vec3<f32>(1.0, 1.0, -1.0);
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return textureSample(
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base_color_texture,
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base_color_sampler,
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fragment_position_view_lh
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);
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}
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