bevy/assets/shaders/cubemap_unlit.wgsl
Nicola Papale 7163aabf29
Use a single line for of large binding lists (#9849)
# Objective

- When adding/removing bindings in large binding lists, git would
generate very difficult-to-read diffs

## Solution

- Move the `@group(X) @binding(Y)` into the same line as the binding
type declaration
2023-09-19 22:17:44 +00:00

21 lines
577 B
WebGPU Shading Language

#import bevy_pbr::mesh_vertex_output MeshVertexOutput
#ifdef CUBEMAP_ARRAY
@group(1) @binding(0) var base_color_texture: texture_cube_array<f32>;
#else
@group(1) @binding(0) var base_color_texture: texture_cube<f32>;
#endif
@group(1) @binding(1) var base_color_sampler: sampler;
@fragment
fn fragment(
mesh: MeshVertexOutput,
) -> @location(0) vec4<f32> {
let fragment_position_view_lh = mesh.world_position.xyz * vec3<f32>(1.0, 1.0, -1.0);
return textureSample(
base_color_texture,
base_color_sampler,
fragment_position_view_lh
);
}