bevy/crates/bevy_ecs/examples/component_storage.rs
François b724a0f586 Down with the system! (#2496)
# Objective

- Remove all the `.system()` possible.
- Check for remaining missing cases.

## Solution

- Remove all `.system()`, fix compile errors
- 32 calls to `.system()` remains, mostly internals, the few others should be removed after #2446
2021-07-27 23:42:36 +00:00

39 lines
1.4 KiB
Rust

use bevy_ecs::{
component::{ComponentDescriptor, StorageType},
prelude::*,
};
// This example shows how to configure the storage of Components.
// A system demonstrates that querying for components is independent of their storage type.
fn main() {
let mut world = World::new();
// Store components of type `i32` in a Sparse set
world
.register_component(ComponentDescriptor::new::<i32>(StorageType::SparseSet))
.expect("The component of type i32 is already in use");
// Components of type i32 will have the above configured Sparse set storage,
// while f64 components will have the default table storage
world.spawn().insert(1).insert(0.1);
world.spawn().insert(2);
world.spawn().insert(0.2);
// Setup a schedule and stage to add a system querying for the just spawned entities
let mut schedule = Schedule::default();
let mut update = SystemStage::parallel();
update.add_system(query_entities);
schedule.add_stage("update", update);
schedule.run(&mut world);
}
// The storage type does not matter for how to query in systems
fn query_entities(entities_with_i32: Query<&i32>, entities_with_f64: Query<&f64>) {
for value in entities_with_i32.iter() {
println!("Got entity with i32: {}", value);
}
for value in entities_with_f64.iter() {
println!("Got entity with f64: {}", value);
}
}