mirror of
https://github.com/bevyengine/bevy
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6e81a05c93
# Objective - Fixes #16152 ## Solution - Put `bevy_window` and `bevy_a11y` behind the `bevy_window` feature. they were the only difference - Add `ScheduleRunnerPlugin` to the `DefaultPlugins` when `bevy_window` is disabled - Remove `HeadlessPlugins` - Update the `headless` example
61 lines
2 KiB
Rust
61 lines
2 KiB
Rust
//! This example shows how to configure the `ScheduleRunnerPlugin` to run your
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//! application without windowing. You can completely remove rendering / windowing
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//! Plugin code from bevy by making your import look like this in your Cargo.toml.
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//!
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//! ```toml
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//! [dependencies]
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//! bevy = { version = "*", default-features = false }
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//! # replace "*" with the most recent version of bevy
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//! ```
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//!
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//! And then enabling the features you need.
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//! See the full list: <https://docs.rs/bevy/latest/bevy/#cargo-features>
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use bevy::{app::ScheduleRunnerPlugin, log::LogPlugin, prelude::*, utils::Duration};
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fn main() {
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if cfg!(feature = "bevy_window") {
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println!("This example is running with the bevy_window feature enabled and will not run headless.");
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println!("Disable the default features and rerun the example to run headless.");
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println!("To do so, run:");
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println!();
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println!(" cargo run --example headless --no-default-features");
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return;
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}
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// This app runs once
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App::new()
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.add_plugins(DefaultPlugins.set(ScheduleRunnerPlugin::run_once()))
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.add_systems(Update, hello_world_system)
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.run();
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// This app loops forever at 60 fps
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App::new()
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.add_plugins(
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DefaultPlugins
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.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f64(
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1.0 / 60.0,
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)))
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// The log and ctrl+c plugin can only be registered once globally,
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// which means we need to disable it here, because it was already registered with the
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// app that runs once.
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.disable::<LogPlugin>(),
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)
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.add_systems(Update, counter)
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.run();
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}
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fn hello_world_system() {
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println!("hello world");
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}
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fn counter(mut state: Local<CounterState>) {
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if state.count % 60 == 0 {
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println!("{}", state.count);
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}
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state.count += 1;
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}
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#[derive(Default)]
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struct CounterState {
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count: u32,
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}
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