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https://github.com/bevyengine/bevy
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9f8bdeeeb9
# Objective - Add capability to use `Affine3A`s for some `GlobalTransform`s. This allows affine transformations that are not possible using a single `Transform` such as shear and non-uniform scaling along an arbitrary axis. - Related to #1755 and #2026 ## Solution - `GlobalTransform` becomes an enum wrapping either a `Transform` or an `Affine3A`. - The API of `GlobalTransform` is minimized to avoid inefficiency, and to make it clear that operations should be performed using the underlying data types. - using `GlobalTransform::Affine3A` disables transform propagation, because the main use is for cases that `Transform`s cannot support. --- ## Changelog - `GlobalTransform`s can optionally support any affine transformation using an `Affine3A`. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
369 lines
12 KiB
Rust
369 lines
12 KiB
Rust
use crate::components::{GlobalTransform, Transform};
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use bevy_ecs::prelude::{Changed, Entity, Query, With, Without};
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use bevy_hierarchy::{Children, Parent};
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/// Update [`GlobalTransform`] component of entities based on entity hierarchy and
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/// [`Transform`] component.
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pub fn transform_propagate_system(
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mut root_query: Query<
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(
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Option<(&Children, Changed<Children>)>,
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&Transform,
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Changed<Transform>,
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&mut GlobalTransform,
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Entity,
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),
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Without<Parent>,
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>,
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mut transform_query: Query<(
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&Transform,
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Changed<Transform>,
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&mut GlobalTransform,
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&Parent,
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)>,
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children_query: Query<(&Children, Changed<Children>), (With<Parent>, With<GlobalTransform>)>,
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) {
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for (children, transform, transform_changed, mut global_transform, entity) in
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root_query.iter_mut()
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{
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let mut changed = transform_changed;
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if transform_changed {
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*global_transform = GlobalTransform::from(*transform);
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}
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if let Some((children, changed_children)) = children {
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// If our `Children` has changed, we need to recalculate everything below us
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changed |= changed_children;
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for child in children {
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let _ = propagate_recursive(
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&global_transform,
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&mut transform_query,
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&children_query,
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*child,
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entity,
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changed,
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);
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}
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}
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}
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}
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fn propagate_recursive(
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parent: &GlobalTransform,
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transform_query: &mut Query<(
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&Transform,
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Changed<Transform>,
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&mut GlobalTransform,
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&Parent,
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)>,
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children_query: &Query<(&Children, Changed<Children>), (With<Parent>, With<GlobalTransform>)>,
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entity: Entity,
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expected_parent: Entity,
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mut changed: bool,
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// We use a result here to use the `?` operator. Ideally we'd use a try block instead
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) -> Result<(), ()> {
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let global_matrix = {
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let (transform, transform_changed, mut global_transform, child_parent) =
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transform_query.get_mut(entity).map_err(drop)?;
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// Note that for parallelising, this check cannot occur here, since there is an `&mut GlobalTransform` (in global_transform)
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assert_eq!(
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child_parent.get(), expected_parent,
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"Malformed hierarchy. This probably means that your hierarchy has been improperly maintained, or contains a cycle"
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);
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changed |= transform_changed;
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if changed {
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*global_transform = parent.mul_transform(*transform);
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}
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*global_transform
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};
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let (children, changed_children) = children_query.get(entity).map_err(drop)?;
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// If our `Children` has changed, we need to recalculate everything below us
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changed |= changed_children;
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for child in children {
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let _ = propagate_recursive(
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&global_matrix,
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transform_query,
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children_query,
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*child,
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entity,
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changed,
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);
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}
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Ok(())
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}
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#[cfg(test)]
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mod test {
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use bevy_app::prelude::*;
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use bevy_ecs::prelude::*;
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use bevy_ecs::system::CommandQueue;
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use bevy_math::vec3;
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use crate::components::{GlobalTransform, Transform};
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use crate::systems::transform_propagate_system;
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use crate::TransformBundle;
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use bevy_hierarchy::{BuildChildren, BuildWorldChildren, Children, Parent};
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#[test]
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fn did_propagate() {
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let mut world = World::default();
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let mut update_stage = SystemStage::parallel();
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update_stage.add_system(transform_propagate_system);
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let mut schedule = Schedule::default();
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schedule.add_stage("update", update_stage);
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// Root entity
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world
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.spawn()
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.insert_bundle(TransformBundle::from(Transform::from_xyz(1.0, 0.0, 0.0)));
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let mut children = Vec::new();
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world
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.spawn()
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.insert_bundle(TransformBundle::from(Transform::from_xyz(1.0, 0.0, 0.0)))
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.with_children(|parent| {
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children.push(
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parent
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.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, 2.0, 0.)))
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.id(),
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);
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children.push(
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parent
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.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, 0.0, 3.)))
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.id(),
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);
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});
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schedule.run(&mut world);
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assert_eq!(
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*world.get::<GlobalTransform>(children[0]).unwrap(),
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GlobalTransform::from_xyz(1.0, 0.0, 0.0) * Transform::from_xyz(0.0, 2.0, 0.0)
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);
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assert_eq!(
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*world.get::<GlobalTransform>(children[1]).unwrap(),
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GlobalTransform::from_xyz(1.0, 0.0, 0.0) * Transform::from_xyz(0.0, 0.0, 3.0)
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);
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}
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#[test]
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fn did_propagate_command_buffer() {
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let mut world = World::default();
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let mut update_stage = SystemStage::parallel();
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update_stage.add_system(transform_propagate_system);
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let mut schedule = Schedule::default();
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schedule.add_stage("update", update_stage);
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// Root entity
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let mut queue = CommandQueue::default();
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let mut commands = Commands::new(&mut queue, &world);
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let mut children = Vec::new();
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commands
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.spawn_bundle(TransformBundle::from(Transform::from_xyz(1.0, 0.0, 0.0)))
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.with_children(|parent| {
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children.push(
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parent
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.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, 2.0, 0.0)))
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.id(),
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);
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children.push(
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parent
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.spawn_bundle(TransformBundle::from(Transform::from_xyz(0.0, 0.0, 3.0)))
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.id(),
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);
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});
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queue.apply(&mut world);
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schedule.run(&mut world);
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assert_eq!(
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*world.get::<GlobalTransform>(children[0]).unwrap(),
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GlobalTransform::from_xyz(1.0, 0.0, 0.0) * Transform::from_xyz(0.0, 2.0, 0.0)
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);
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assert_eq!(
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*world.get::<GlobalTransform>(children[1]).unwrap(),
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GlobalTransform::from_xyz(1.0, 0.0, 0.0) * Transform::from_xyz(0.0, 0.0, 3.0)
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);
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}
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#[test]
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fn correct_children() {
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let mut world = World::default();
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let mut update_stage = SystemStage::parallel();
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update_stage.add_system(transform_propagate_system);
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let mut schedule = Schedule::default();
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schedule.add_stage("update", update_stage);
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// Add parent entities
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let mut children = Vec::new();
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let parent = {
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let mut command_queue = CommandQueue::default();
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let mut commands = Commands::new(&mut command_queue, &world);
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let parent = commands
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.spawn()
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.insert(Transform::from_xyz(1.0, 0.0, 0.0))
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.id();
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commands.entity(parent).with_children(|parent| {
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children.push(
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parent
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.spawn()
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.insert(Transform::from_xyz(0.0, 2.0, 0.0))
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.id(),
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);
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children.push(
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parent
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.spawn()
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.insert(Transform::from_xyz(0.0, 3.0, 0.0))
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.id(),
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);
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});
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command_queue.apply(&mut world);
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schedule.run(&mut world);
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parent
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};
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assert_eq!(
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world
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.get::<Children>(parent)
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.unwrap()
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.iter()
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.cloned()
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.collect::<Vec<_>>(),
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children,
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);
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// Parent `e1` to `e2`.
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{
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let mut command_queue = CommandQueue::default();
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let mut commands = Commands::new(&mut command_queue, &world);
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commands.entity(children[1]).add_child(children[0]);
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command_queue.apply(&mut world);
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schedule.run(&mut world);
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}
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assert_eq!(
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world
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.get::<Children>(parent)
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.unwrap()
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.iter()
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.cloned()
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.collect::<Vec<_>>(),
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vec![children[1]]
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);
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assert_eq!(
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world
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.get::<Children>(children[1])
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.unwrap()
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.iter()
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.cloned()
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.collect::<Vec<_>>(),
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vec![children[0]]
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);
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assert!(world.despawn(children[0]));
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schedule.run(&mut world);
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assert_eq!(
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world
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.get::<Children>(parent)
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.unwrap()
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.iter()
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.cloned()
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.collect::<Vec<_>>(),
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vec![children[1]]
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);
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}
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#[test]
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fn correct_transforms_when_no_children() {
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let mut app = App::new();
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app.add_system(transform_propagate_system);
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let translation = vec3(1.0, 0.0, 0.0);
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// These will be overwritten.
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let mut child = Entity::from_raw(0);
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let mut grandchild = Entity::from_raw(1);
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let parent = app
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.world
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.spawn()
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.insert(Transform::from_translation(translation))
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.insert(GlobalTransform::default())
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.with_children(|builder| {
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child = builder
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.spawn_bundle((Transform::identity(), GlobalTransform::default()))
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.with_children(|builder| {
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grandchild = builder
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.spawn_bundle((Transform::identity(), GlobalTransform::default()))
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.id();
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})
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.id();
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})
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.id();
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app.update();
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// check the `Children` structure is spawned
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assert_eq!(&**app.world.get::<Children>(parent).unwrap(), &[child]);
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assert_eq!(&**app.world.get::<Children>(child).unwrap(), &[grandchild]);
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// Note that at this point, the `GlobalTransform`s will not have updated yet, due to `Commands` delay
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app.update();
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let mut state = app.world.query::<&GlobalTransform>();
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for global in state.iter(&app.world) {
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assert_eq!(global, &GlobalTransform::from_translation(translation));
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}
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}
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#[test]
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#[should_panic]
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fn panic_when_hierarchy_cycle() {
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// We cannot directly edit Parent and Children, so we use a temp world to break
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// the hierarchy's invariants.
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let mut temp = World::new();
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let mut app = App::new();
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app.add_system(transform_propagate_system);
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fn setup_world(world: &mut World) -> (Entity, Entity) {
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let mut grandchild = Entity::from_raw(0);
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let child = world
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.spawn()
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.insert_bundle((Transform::identity(), GlobalTransform::default()))
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.with_children(|builder| {
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grandchild = builder
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.spawn()
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.insert_bundle((Transform::identity(), GlobalTransform::default()))
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.id();
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})
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.id();
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(child, grandchild)
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}
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let (temp_child, temp_grandchild) = setup_world(&mut temp);
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let (child, grandchild) = setup_world(&mut app.world);
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assert_eq!(temp_child, child);
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assert_eq!(temp_grandchild, grandchild);
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app.world
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.spawn()
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.insert_bundle((Transform::default(), GlobalTransform::default()))
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.push_children(&[child]);
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std::mem::swap(
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&mut *app.world.get_mut::<Parent>(child).unwrap(),
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&mut *temp.get_mut::<Parent>(grandchild).unwrap(),
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);
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app.update();
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}
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}
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