bevy/crates/bevy_pbr
研究社交 92eec47b99 Separate PBR and tone mapping into 2 functions (#5078)
# Objective

- Allow custom shaders to reuse the HDR results of PBR.

## Solution

- Separate `pbr()` and `tone_mapping()` into 2 functions in `pbr_functions.wgsl`.
2022-06-26 00:00:23 +00:00
..
src Separate PBR and tone mapping into 2 functions (#5078) 2022-06-26 00:00:23 +00:00
Cargo.toml Allow unbatched render phases to use unstable sorts (#5049) 2022-06-23 10:52:49 +00:00