mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 14:10:19 +00:00
b724a0f586
# Objective - Remove all the `.system()` possible. - Check for remaining missing cases. ## Solution - Remove all `.system()`, fix compile errors - 32 calls to `.system()` remains, mostly internals, the few others should be removed after #2446
117 lines
4.3 KiB
Rust
117 lines
4.3 KiB
Rust
use bevy::{
|
|
diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
|
|
prelude::*,
|
|
};
|
|
|
|
/// This example illustrates how to create UI text and update it in a system. It displays the
|
|
/// current FPS in the top left corner, as well as text that changes colour in the bottom right.
|
|
/// For text within a scene, please see the text2d example.
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_plugin(FrameTimeDiagnosticsPlugin::default())
|
|
.add_startup_system(setup)
|
|
.add_system(text_update_system)
|
|
.add_system(text_color_system)
|
|
.run();
|
|
}
|
|
|
|
// A unit struct to help identify the FPS UI component, since there may be many Text components
|
|
struct FpsText;
|
|
|
|
// A unit struct to help identify the color-changing Text component
|
|
struct ColorText;
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
// UI camera
|
|
commands.spawn_bundle(UiCameraBundle::default());
|
|
// Text with one section
|
|
commands
|
|
.spawn_bundle(TextBundle {
|
|
style: Style {
|
|
align_self: AlignSelf::FlexEnd,
|
|
position_type: PositionType::Absolute,
|
|
position: Rect {
|
|
bottom: Val::Px(5.0),
|
|
right: Val::Px(15.0),
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
},
|
|
// Use the `Text::with_section` constructor
|
|
text: Text::with_section(
|
|
// Accepts a `String` or any type that converts into a `String`, such as `&str`
|
|
"hello\nbevy!",
|
|
TextStyle {
|
|
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
|
font_size: 100.0,
|
|
color: Color::WHITE,
|
|
},
|
|
// Note: You can use `Default::default()` in place of the `TextAlignment`
|
|
TextAlignment {
|
|
horizontal: HorizontalAlign::Center,
|
|
..Default::default()
|
|
},
|
|
),
|
|
..Default::default()
|
|
})
|
|
.insert(ColorText);
|
|
// Rich text with multiple sections
|
|
commands
|
|
.spawn_bundle(TextBundle {
|
|
style: Style {
|
|
align_self: AlignSelf::FlexEnd,
|
|
..Default::default()
|
|
},
|
|
// Use `Text` directly
|
|
text: Text {
|
|
// Construct a `Vec` of `TextSection`s
|
|
sections: vec![
|
|
TextSection {
|
|
value: "FPS: ".to_string(),
|
|
style: TextStyle {
|
|
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
|
|
font_size: 60.0,
|
|
color: Color::WHITE,
|
|
},
|
|
},
|
|
TextSection {
|
|
value: "".to_string(),
|
|
style: TextStyle {
|
|
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
|
font_size: 60.0,
|
|
color: Color::GOLD,
|
|
},
|
|
},
|
|
],
|
|
..Default::default()
|
|
},
|
|
..Default::default()
|
|
})
|
|
.insert(FpsText);
|
|
}
|
|
|
|
fn text_update_system(diagnostics: Res<Diagnostics>, mut query: Query<&mut Text, With<FpsText>>) {
|
|
for mut text in query.iter_mut() {
|
|
if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
|
|
if let Some(average) = fps.average() {
|
|
// Update the value of the second section
|
|
text.sections[1].value = format!("{:.2}", average);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
fn text_color_system(time: Res<Time>, mut query: Query<&mut Text, With<ColorText>>) {
|
|
for mut text in query.iter_mut() {
|
|
let seconds = time.seconds_since_startup() as f32;
|
|
// We used the `Text::with_section` helper method, but it is still just a `Text`,
|
|
// so to update it, we are still updating the one and only section
|
|
text.sections[0].style.color = Color::Rgba {
|
|
red: (1.25 * seconds).sin() / 2.0 + 0.5,
|
|
green: (0.75 * seconds).sin() / 2.0 + 0.5,
|
|
blue: (0.50 * seconds).sin() / 2.0 + 0.5,
|
|
alpha: 1.0,
|
|
};
|
|
}
|
|
}
|