mirror of
https://github.com/bevyengine/bevy
synced 2025-01-06 18:28:59 +00:00
fd308571c4
# Objective - Shorten paths by removing unnecessary prefixes ## Solution - Remove the prefixes from many paths which do not need them. Finding the paths was done automatically using built-in refactoring tools in Jetbrains RustRover.
353 lines
13 KiB
Rust
353 lines
13 KiB
Rust
use bevy_utils::tracing::warn;
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use core::fmt::Debug;
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use crate::component::Tick;
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use crate::schedule::InternedSystemSet;
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use crate::world::unsafe_world_cell::UnsafeWorldCell;
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use crate::{archetype::ArchetypeComponentId, component::ComponentId, query::Access, world::World};
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use std::any::TypeId;
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use std::borrow::Cow;
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use super::IntoSystem;
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/// An ECS system that can be added to a [`Schedule`](crate::schedule::Schedule)
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///
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/// Systems are functions with all arguments implementing
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/// [`SystemParam`](crate::system::SystemParam).
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///
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/// Systems are added to an application using `App::add_systems(Update, my_system)`
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/// or similar methods, and will generally run once per pass of the main loop.
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///
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/// Systems are executed in parallel, in opportunistic order; data access is managed automatically.
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/// It's possible to specify explicit execution order between specific systems,
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/// see [`IntoSystemConfigs`](crate::schedule::IntoSystemConfigs).
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pub trait System: Send + Sync + 'static {
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/// The system's input. See [`In`](crate::system::In) for
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/// [`FunctionSystem`](crate::system::FunctionSystem)s.
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type In;
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/// The system's output.
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type Out;
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/// Returns the system's name.
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fn name(&self) -> Cow<'static, str>;
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/// Returns the [`TypeId`] of the underlying system type.
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fn type_id(&self) -> TypeId;
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/// Returns the system's component [`Access`].
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fn component_access(&self) -> &Access<ComponentId>;
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/// Returns the system's archetype component [`Access`].
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fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>;
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/// Returns true if the system is [`Send`].
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fn is_send(&self) -> bool;
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/// Returns true if the system must be run exclusively.
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fn is_exclusive(&self) -> bool;
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/// Runs the system with the given input in the world. Unlike [`System::run`], this function
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/// can be called in parallel with other systems and may break Rust's aliasing rules
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/// if used incorrectly, making it unsafe to call.
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///
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/// # Safety
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///
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/// - The caller must ensure that `world` has permission to access any world data
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/// registered in [`Self::archetype_component_access`]. There must be no conflicting
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/// simultaneous accesses while the system is running.
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/// - The method [`Self::update_archetype_component_access`] must be called at some
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/// point before this one, with the same exact [`World`]. If `update_archetype_component_access`
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/// panics (or otherwise does not return for any reason), this method must not be called.
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unsafe fn run_unsafe(&mut self, input: Self::In, world: UnsafeWorldCell) -> Self::Out;
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/// Runs the system with the given input in the world.
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///
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/// For [read-only](ReadOnlySystem) systems, see [`run_readonly`], which can be called using `&World`.
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///
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/// [`run_readonly`]: ReadOnlySystem::run_readonly
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fn run(&mut self, input: Self::In, world: &mut World) -> Self::Out {
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let world = world.as_unsafe_world_cell();
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self.update_archetype_component_access(world);
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// SAFETY:
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// - We have exclusive access to the entire world.
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// - `update_archetype_component_access` has been called.
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unsafe { self.run_unsafe(input, world) }
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}
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/// Applies any [`Deferred`](crate::system::Deferred) system parameters (or other system buffers) of this system to the world.
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///
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/// This is where [`Commands`](crate::system::Commands) get applied.
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fn apply_deferred(&mut self, world: &mut World);
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/// Initialize the system.
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fn initialize(&mut self, _world: &mut World);
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/// Update the system's archetype component [`Access`].
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///
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/// ## Note for implementors
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/// `world` may only be used to access metadata. This can be done in safe code
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/// via functions such as [`UnsafeWorldCell::archetypes`].
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fn update_archetype_component_access(&mut self, world: UnsafeWorldCell);
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/// Checks any [`Tick`]s stored on this system and wraps their value if they get too old.
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///
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/// This method must be called periodically to ensure that change detection behaves correctly.
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/// When using bevy's default configuration, this will be called for you as needed.
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fn check_change_tick(&mut self, change_tick: Tick);
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/// Returns the system's default [system sets](crate::schedule::SystemSet).
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fn default_system_sets(&self) -> Vec<InternedSystemSet> {
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Vec::new()
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}
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/// Gets the tick indicating the last time this system ran.
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fn get_last_run(&self) -> Tick;
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/// Overwrites the tick indicating the last time this system ran.
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///
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/// # Warning
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/// This is a complex and error-prone operation, that can have unexpected consequences on any system relying on this code.
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/// However, it can be an essential escape hatch when, for example,
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/// you are trying to synchronize representations using change detection and need to avoid infinite recursion.
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fn set_last_run(&mut self, last_run: Tick);
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}
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/// [`System`] types that do not modify the [`World`] when run.
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/// This is implemented for any systems whose parameters all implement [`ReadOnlySystemParam`].
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///
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/// Note that systems which perform [deferred](System::apply_deferred) mutations (such as with [`Commands`])
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/// may implement this trait.
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///
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/// [`ReadOnlySystemParam`]: crate::system::ReadOnlySystemParam
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/// [`Commands`]: crate::system::Commands
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///
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/// # Safety
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///
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/// This must only be implemented for system types which do not mutate the `World`
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/// when [`System::run_unsafe`] is called.
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pub unsafe trait ReadOnlySystem: System {
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/// Runs this system with the given input in the world.
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///
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/// Unlike [`System::run`], this can be called with a shared reference to the world,
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/// since this system is known not to modify the world.
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fn run_readonly(&mut self, input: Self::In, world: &World) -> Self::Out {
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let world = world.as_unsafe_world_cell_readonly();
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self.update_archetype_component_access(world);
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// SAFETY:
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// - We have read-only access to the entire world.
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// - `update_archetype_component_access` has been called.
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unsafe { self.run_unsafe(input, world) }
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}
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}
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/// A convenience type alias for a boxed [`System`] trait object.
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pub type BoxedSystem<In = (), Out = ()> = Box<dyn System<In = In, Out = Out>>;
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pub(crate) fn check_system_change_tick(last_run: &mut Tick, this_run: Tick, system_name: &str) {
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if last_run.check_tick(this_run) {
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let age = this_run.relative_to(*last_run).get();
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warn!(
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"System '{system_name}' has not run for {age} ticks. \
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Changes older than {} ticks will not be detected.",
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Tick::MAX.get() - 1,
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);
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}
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}
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impl<In: 'static, Out: 'static> Debug for dyn System<In = In, Out = Out> {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("System")
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.field("name", &self.name())
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.field("is_exclusive", &self.is_exclusive())
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.field("is_send", &self.is_send())
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.finish_non_exhaustive()
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}
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}
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/// Trait used to run a system immediately on a [`World`].
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///
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/// # Warning
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/// This function is not an efficient method of running systems and its meant to be used as a utility
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/// for testing and/or diagnostics.
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///
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/// Systems called through [`run_system_once`](RunSystemOnce::run_system_once) do not hold onto any state,
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/// as they are created and destroyed every time [`run_system_once`](RunSystemOnce::run_system_once) is called.
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/// Practically, this means that [`Local`](crate::system::Local) variables are
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/// reset on every run and change detection does not work.
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// # use bevy_ecs::system::RunSystemOnce;
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/// #[derive(Resource, Default)]
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/// struct Counter(u8);
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///
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/// fn increment(mut counter: Local<Counter>) {
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/// counter.0 += 1;
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/// println!("{}", counter.0);
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/// }
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///
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/// let mut world = World::default();
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/// world.run_system_once(increment); // prints 1
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/// world.run_system_once(increment); // still prints 1
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/// ```
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///
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/// If you do need systems to hold onto state between runs, use the [`World::run_system`](World::run_system)
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/// and run the system by their [`SystemId`](crate::system::SystemId).
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///
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/// # Usage
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/// Typically, to test a system, or to extract specific diagnostics information from a world,
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/// you'd need a [`Schedule`](crate::schedule::Schedule) to run the system. This can create redundant boilerplate code
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/// when writing tests or trying to quickly iterate on debug specific systems.
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///
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/// For these situations, this function can be useful because it allows you to execute a system
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/// immediately with some custom input and retrieve its output without requiring the necessary boilerplate.
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///
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/// # Examples
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///
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/// ## Immediate Command Execution
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///
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/// This usage is helpful when trying to test systems or functions that operate on [`Commands`](crate::system::Commands):
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// # use bevy_ecs::system::RunSystemOnce;
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/// let mut world = World::default();
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/// let entity = world.run_system_once(|mut commands: Commands| {
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/// commands.spawn_empty().id()
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/// });
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/// # assert!(world.get_entity(entity).is_some());
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/// ```
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///
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/// ## Immediate Queries
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///
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/// This usage is helpful when trying to run an arbitrary query on a world for testing or debugging purposes:
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// # use bevy_ecs::system::RunSystemOnce;
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///
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/// #[derive(Component)]
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/// struct T(usize);
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///
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/// let mut world = World::default();
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/// world.spawn(T(0));
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/// world.spawn(T(1));
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/// world.spawn(T(1));
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/// let count = world.run_system_once(|query: Query<&T>| {
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/// query.iter().filter(|t| t.0 == 1).count()
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/// });
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///
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/// # assert_eq!(count, 2);
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/// ```
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///
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/// Note that instead of closures you can also pass in regular functions as systems:
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///
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/// ```
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/// # use bevy_ecs::prelude::*;
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/// # use bevy_ecs::system::RunSystemOnce;
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///
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/// #[derive(Component)]
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/// struct T(usize);
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///
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/// fn count(query: Query<&T>) -> usize {
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/// query.iter().filter(|t| t.0 == 1).count()
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/// }
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///
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/// let mut world = World::default();
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/// world.spawn(T(0));
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/// world.spawn(T(1));
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/// world.spawn(T(1));
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/// let count = world.run_system_once(count);
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///
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/// # assert_eq!(count, 2);
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/// ```
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pub trait RunSystemOnce: Sized {
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/// Runs a system and applies its deferred parameters.
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fn run_system_once<T: IntoSystem<(), Out, Marker>, Out, Marker>(self, system: T) -> Out {
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self.run_system_once_with((), system)
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}
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/// Runs a system with given input and applies its deferred parameters.
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fn run_system_once_with<T: IntoSystem<In, Out, Marker>, In, Out, Marker>(
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self,
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input: In,
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system: T,
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) -> Out;
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}
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impl RunSystemOnce for &mut World {
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fn run_system_once_with<T: IntoSystem<In, Out, Marker>, In, Out, Marker>(
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self,
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input: In,
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system: T,
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) -> Out {
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let mut system: T::System = IntoSystem::into_system(system);
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system.initialize(self);
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let out = system.run(input, self);
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system.apply_deferred(self);
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out
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate as bevy_ecs;
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use crate::prelude::*;
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#[test]
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fn run_system_once() {
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struct T(usize);
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impl Resource for T {}
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fn system(In(n): In<usize>, mut commands: Commands) -> usize {
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commands.insert_resource(T(n));
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n + 1
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}
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let mut world = World::default();
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let n = world.run_system_once_with(1, system);
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assert_eq!(n, 2);
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assert_eq!(world.resource::<T>().0, 1);
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}
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#[derive(Resource, Default, PartialEq, Debug)]
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struct Counter(u8);
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#[allow(dead_code)]
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fn count_up(mut counter: ResMut<Counter>) {
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counter.0 += 1;
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}
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#[test]
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fn run_two_systems() {
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let mut world = World::new();
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world.init_resource::<Counter>();
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assert_eq!(*world.resource::<Counter>(), Counter(0));
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world.run_system_once(count_up);
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assert_eq!(*world.resource::<Counter>(), Counter(1));
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world.run_system_once(count_up);
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assert_eq!(*world.resource::<Counter>(), Counter(2));
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}
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#[allow(dead_code)]
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fn spawn_entity(mut commands: Commands) {
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commands.spawn_empty();
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}
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#[test]
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fn command_processing() {
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let mut world = World::new();
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assert_eq!(world.entities.len(), 0);
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world.run_system_once(spawn_entity);
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assert_eq!(world.entities.len(), 1);
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}
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#[test]
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fn non_send_resources() {
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fn non_send_count_down(mut ns: NonSendMut<Counter>) {
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ns.0 -= 1;
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}
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let mut world = World::new();
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world.insert_non_send_resource(Counter(10));
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assert_eq!(*world.non_send_resource::<Counter>(), Counter(10));
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world.run_system_once(non_send_count_down);
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assert_eq!(*world.non_send_resource::<Counter>(), Counter(9));
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}
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}
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