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https://github.com/bevyengine/bevy
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94 lines
3 KiB
Rust
94 lines
3 KiB
Rust
use bevy::prelude::*;
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/// This example illustrates how to create a button that changes color and text based on its interaction state.
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fn main() {
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App::build()
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.add_default_plugins()
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.init_resource::<ButtonMaterials>()
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.add_startup_system(setup.system())
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.add_system(button_system.system())
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.run();
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}
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struct ButtonMaterials {
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normal: Handle<ColorMaterial>,
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hovered: Handle<ColorMaterial>,
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pressed: Handle<ColorMaterial>,
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}
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impl FromResources for ButtonMaterials {
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fn from_resources(resources: &Resources) -> Self {
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let mut materials = resources.get_mut::<Assets<ColorMaterial>>().unwrap();
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ButtonMaterials {
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normal: materials.add(Color::rgb(0.02, 0.02, 0.02).into()),
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hovered: materials.add(Color::rgb(0.05, 0.05, 0.05).into()),
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pressed: materials.add(Color::rgb(0.1, 0.5, 0.1).into()),
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}
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}
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}
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fn button_system(
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button_materials: Res<ButtonMaterials>,
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mut interaction_query: Query<(
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&Button,
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Mutated<Interaction>,
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&mut Handle<ColorMaterial>,
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&Children,
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)>,
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text_query: Query<&mut Text>,
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) {
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for (_button, interaction, mut material, children) in &mut interaction_query.iter() {
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let mut text = text_query.get_mut::<Text>(children[0]).unwrap();
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match *interaction {
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Interaction::Clicked => {
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text.value = "Press".to_string();
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*material = button_materials.pressed;
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}
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Interaction::Hovered => {
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text.value = "Hover".to_string();
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*material = button_materials.hovered;
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}
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Interaction::None => {
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text.value = "Button".to_string();
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*material = button_materials.normal;
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}
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}
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}
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}
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fn setup(
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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button_materials: Res<ButtonMaterials>,
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) {
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commands
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// ui camera
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.spawn(UiCameraComponents::default())
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.spawn(ButtonComponents {
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style: Style {
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size: Size::new(Val::Px(150.0), Val::Px(65.0)),
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// center button
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margin: Rect::all(Val::Auto),
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// horizontally center child text
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justify_content: JustifyContent::Center,
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// vertically center child text
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align_items: AlignItems::Center,
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..Default::default()
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},
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material: button_materials.normal,
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..Default::default()
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})
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.with_children(|parent| {
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parent.spawn(TextComponents {
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text: Text {
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value: "Button".to_string(),
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font: asset_server.load("assets/fonts/FiraSans-Bold.ttf").unwrap(),
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style: TextStyle {
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font_size: 40.0,
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color: Color::rgb(0.8, 0.8, 0.8),
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},
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},
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..Default::default()
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});
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});
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}
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