..
bevy_a11y
Remove accesskit
re-export from bevy_a11y
( #16257 )
2024-11-11 22:14:07 +01:00
bevy_animation
Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve ( #16367 )
2024-11-16 15:30:10 +01:00
bevy_app
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_asset
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_audio
AudioPlayer::new() ( #16287 )
2024-11-11 22:08:10 +01:00
bevy_color
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_core
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_core_pipeline
Fix missing import ( #16337 )
2024-11-11 22:18:05 +01:00
bevy_derive
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_dev_tools
Headless by features ( #16401 )
2024-11-17 18:39:27 +01:00
bevy_diagnostic
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_dylib
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_ecs
Fix bubbling of runtime requirements for #[require(...)]
attribute ( #16410 )
2024-11-17 18:39:34 +01:00
bevy_encase_derive
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_gilrs
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_gizmos
Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve ( #16367 )
2024-11-16 15:30:10 +01:00
bevy_gltf
Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve ( #16367 )
2024-11-16 15:30:10 +01:00
bevy_hierarchy
Fix bevy_hierarchy
failing to compile without reflect
feature ( #16428 )
2024-11-19 22:10:25 +01:00
bevy_image
Don't reëxport bevy_image
from bevy_render
( #16163 )
2024-11-11 22:16:38 +01:00
bevy_input
Revert most of #16222 and add gamepad accessors ( #16425 )
2024-11-19 22:10:24 +01:00
bevy_internal
Headless by features ( #16401 )
2024-11-17 18:39:27 +01:00
bevy_log
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_macro_utils
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_math
Use normal constructors for EasingCurve, FunctionCurve, ConstantCurve ( #16367 )
2024-11-16 15:30:10 +01:00
bevy_mesh
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_mikktspace
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_pbr
Do not re-check visibility or re-render shadow maps for point and spot lights for each view ( #15156 )
2024-11-17 19:06:11 +01:00
bevy_picking
Picking out order ( #16231 )
2024-11-16 15:38:54 +01:00
bevy_ptr
Reduce compile time of bevy_ptr::OwnedPtr::make function ( #15644 )
2024-11-17 19:06:07 +01:00
bevy_reflect
bevy_reflect: Add ReflectSerializerProcessor
( #15548 )
2024-11-17 19:06:13 +01:00
bevy_remote
Expose BRP system scheduling and add system set ( #16400 )
2024-11-17 18:39:34 +01:00
bevy_render
Do not re-check visibility or re-render shadow maps for point and spot lights for each view ( #15156 )
2024-11-17 19:06:11 +01:00
bevy_scene
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_sprite
Fix sprite picking backend not considering the viewport of the camera. ( #16386 )
2024-11-16 15:31:38 +01:00
bevy_state
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_tasks
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_text
Adds some helpful methods to TextFont ( #16370 )
2024-11-19 22:10:25 +01:00
bevy_time
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_transform
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_ui
Rename box shadow rendering variable names ( #16393 )
2024-11-19 22:10:24 +01:00
bevy_utils
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_window
Release 0.15.0-rc.3
2024-11-05 23:26:31 +01:00
bevy_winit
Remove accesskit
re-export from bevy_a11y
( #16257 )
2024-11-11 22:14:07 +01:00