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Anders Rasmussen 9bf80a8566 Fix warning in scene example (#1441)
I noticed the following error when trying out the `scene` example

```bash
Feb 13 22:11:13.997  WARN bevy_asset::asset_server: encountered an error while loading an asset: No registration found for glam::f32::vec3::Vec3
```

This PR fixes the error and makes the scene file load correctly
2021-02-22 03:59:36 +00:00
.cargo Update config_fast_builds for latest nightly (#1362) 2021-01-31 13:29:04 -08:00
.github Bors (#1482) 2021-02-19 13:15:29 -08:00
assets Fix warning in scene example (#1441) 2021-02-22 03:59:36 +00:00
benches Moved benchmarks to a single place (#1477) 2021-02-19 22:11:00 +00:00
crates fix rustdoc warnings (#1437) 2021-02-22 03:59:35 +00:00
docs Update all references to use main (#1483) 2021-02-19 21:25:52 +00:00
examples Update example with new stage terminology (#1496) 2021-02-22 03:43:28 +00:00
src Change 'components' to 'bundles' where it makes sense semantically (#1257) 2021-01-18 16:50:36 -08:00
tools Add Contributing Info (#1309) 2021-01-26 12:05:33 -08:00
.gitignore add .cargo/config.toml to .gitignore 2020-12-12 17:17:35 -08:00
Cargo.toml 3D OrthographicProjection improvements + new example (#1361) 2021-01-31 16:22:06 -08:00
CHANGELOG.md Update all references to use main (#1483) 2021-02-19 21:25:52 +00:00
CODE_OF_CONDUCT.md Update CODE_OF_CONDUCT.md 2020-08-19 20:25:58 +01:00
CREDITS.md add HDR image loader 2020-07-27 11:37:45 +02:00
LICENSE add license 2020-04-24 13:16:04 -07:00
README.md Update all references to use main (#1483) 2021-02-19 21:25:52 +00:00
rustfmt.toml Replace merge_imports with imports_granularity=Crate (#1479) 2021-02-19 12:05:41 -08:00

Bevy

Crates.io license Crates.io Rust iOS cron CI Discord

What is Bevy?

Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

WARNING

Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!). Important features are missing. Documentation is sparse. Please don't build any serious projects in Bevy unless you are prepared to be broken by API changes constantly.

Design Goals

  • Capable: Offer a complete 2D and 3D feature set
  • Simple: Easy for newbies to pick up, but infinitely flexible for power users
  • Data Focused: Data-oriented architecture using the Entity Component System paradigm
  • Modular: Use only what you need. Replace what you don't like
  • Fast: App logic should run quickly, and when possible, in parallel
  • Productive: Changes should compile quickly ... waiting isn't fun

About

Docs

Community

Before contributing or participating in discussions with the community, you should familiarize yourself with our Code of Conduct and How to Contribute

Getting Started

We recommend checking out The Bevy Book for a full tutorial.

Follow the Setup guide to ensure your development environment is set up correctly. Once set up, you can quickly try out the examples by cloning this repo and running the following command:

# Runs the "breakout" example
cargo run --example breakout

Fast Compiles

Bevy can be built just fine using default configuration on stable Rust. However for really fast iterative compiles, you should enable the "fast compiles" setup by following the instructions here.

Focus Areas

Bevy has the following Focus Areas. We are currently focusing our development efforts in these areas, and they will receive priority for Bevy developers' time. If you would like to contribute to Bevy, you are heavily encouraged to join in on these efforts:

Editor-Ready UI

PBR / Clustered Forward Rendering

Scenes

Libraries Used

Bevy is only possible because of the hard work put into these foundational technologies:

  • wgpu-rs: modern / low-level / cross-platform graphics library inspired by Vulkan
  • glam-rs: a simple and fast 3D math library for games and graphics
  • winit: cross-platform window creation and management in Rust
  • spirv-reflect: Reflection API in rust for SPIR-V shader byte code

Bevy Cargo Features

This list outlines the different cargo features supported by Bevy. These allow you to customize the Bevy feature set for your use-case.

Third Party Plugins

Plugins are very welcome to extend Bevy's features. Guidelines are available to help integration and usage.

Thanks and Alternatives

Additionally, we would like to thank the Amethyst, macroquad, coffee, ggez, rg3d, and Piston projects for providing solid examples of game engine development in Rust. If you are looking for a Rust game engine, it is worth considering all of your options. Each engine has different design goals, and some will likely resonate with you more than others.