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# Objective When running the Metal debugger I noticed that 2D cameras have shadow map textures from `bevy_pbr` built for them. For a 2560x1440 2D camera, this PR saves about 40mb of texture memory. ![image](https://github.com/user-attachments/assets/925e9392-2721-41bb-83e9-25c84fd563cd) ![image](https://github.com/user-attachments/assets/0cc3c0a9-cbf7-431c-b444-952c28d4e9d0) ## Solution - Added `With<Camera3d>` filter to the appropriate view queries. ## Testing - This is a trivial fix (the examples still work) |
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