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# Objective Fix `SetSpriteTextureBindGroup` to use index instead of hard coded 1. Fixes #3895 ## Solution 1 -> I Co-authored-by: devjobe <git@devjobe.com> |
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.. | ||
mesh2d | ||
render | ||
bundle.rs | ||
collide_aabb.rs | ||
dynamic_texture_atlas_builder.rs | ||
lib.rs | ||
rect.rs | ||
sprite.rs | ||
texture_atlas.rs | ||
texture_atlas_builder.rs |