bevy/pipelined/bevy_render2/src
Carter Anderson 9a4cc42b38 EntityRenderCommand and PhaseItemRenderCommand (#3111)
Adds new `EntityRenderCommand`, `EntityPhaseItem`, and `CachedPipelinePhaseItem` traits to make it possible to reuse RenderCommands across phases. This should be helpful for features like #3072 . It also makes the trait impls slightly less generic-ey in the common cases.

This also fixes the custom shader examples to account for the recent Frustum Culling and MSAA changes (the UX for these things will be improved later).
2021-11-12 22:27:17 +00:00
..
camera Frustum culling (#2861) 2021-11-07 21:45:52 +00:00
color Sprite Batching (#3060) 2021-11-04 20:28:53 +00:00
mesh Frustum culling (#2861) 2021-11-07 21:45:52 +00:00
primitives Frustum culling (#2861) 2021-11-07 21:45:52 +00:00
render_graph Update for edition 2021 (#2997) 2021-10-25 18:00:13 +00:00
render_phase EntityRenderCommand and PhaseItemRenderCommand (#3111) 2021-11-12 22:27:17 +00:00
render_resource Update vendored Crevice to 0.8.0 + PR for arrays (#3059) 2021-11-12 01:39:25 +00:00
renderer Add System Command apply and RenderGraph node spans (#3069) 2021-11-06 20:15:36 +00:00
texture WebGL2 support (#3039) 2021-10-29 00:46:18 +00:00
view Frustum culling (#2861) 2021-11-07 21:45:52 +00:00
lib.rs Frustum culling (#2861) 2021-11-07 21:45:52 +00:00
render_asset.rs Modular Rendering (#2831) 2021-09-23 06:16:11 +00:00
render_component.rs Sprite Batching (#3060) 2021-11-04 20:28:53 +00:00