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9a4cc42b38
Adds new `EntityRenderCommand`, `EntityPhaseItem`, and `CachedPipelinePhaseItem` traits to make it possible to reuse RenderCommands across phases. This should be helpful for features like #3072 . It also makes the trait impls slightly less generic-ey in the common cases. This also fixes the custom shader examples to account for the recent Frustum Culling and MSAA changes (the UX for these things will be improved later). |
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.. | ||
animate_shader.rs | ||
array_texture.rs | ||
custom_shader_pipelined.rs | ||
hot_shader_reloading.rs | ||
mesh_custom_attribute.rs | ||
shader_custom_material.rs | ||
shader_defs.rs | ||
shader_defs_pipelined.rs |