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# Objective - Enabling AlphaMode::Opaque in the shader_prepass example crashes. The issue seems to be that enabling opaque also generates vertex_uvs Fixes https://github.com/bevyengine/bevy/issues/8273 ## Solution - Use the vertex_uvs in the shader if they are present |
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.. | ||
animate_shader.rs | ||
array_texture.rs | ||
compute_shader_game_of_life.rs | ||
custom_vertex_attribute.rs | ||
post_processing.rs | ||
shader_defs.rs | ||
shader_instancing.rs | ||
shader_material.rs | ||
shader_material_glsl.rs | ||
shader_material_screenspace_texture.rs | ||
shader_prepass.rs | ||
texture_binding_array.rs |