bevy/assets/shaders
Robin KAY d74533b407
Add support for custom glTF vertex attributes. (#5370)
# Objective

The objective is to be able to load data from "application-specific"
(see glTF spec 3.7.2.1.) vertex attribute semantics from glTF files into
Bevy meshes.

## Solution

Rather than probe the glTF for the specific attributes supported by
Bevy, this PR changes the loader to iterate through all the attributes
and map them onto `MeshVertexAttribute`s. This mapping includes all the
previously supported attributes, plus it is now possible to add mappings
using the `add_custom_vertex_attribute()` method on `GltfPlugin`.

## Changelog

- Add support for loading custom vertex attributes from glTF files.
- Add the `custom_gltf_vertex_attribute.rs` example to illustrate
loading custom vertex attributes.

## Migration Guide

- If you were instantiating `GltfPlugin` using the unit-like struct
syntax, you must instead use `GltfPlugin::default()` as the type is no
longer unit-like.
2023-04-24 14:20:13 +00:00
..
animate_shader.wgsl add globals to mesh view bind group (#5409) 2022-09-28 04:20:27 +00:00
array_texture.wgsl Fix array_texture example (#7543) 2023-02-07 09:14:15 +00:00
cubemap_unlit.wgsl Support array / cubemap / cubemap array textures in KTX2 (#5325) 2022-07-30 07:02:58 +00:00
custom_gltf_2d.wgsl Add support for custom glTF vertex attributes. (#5370) 2023-04-24 14:20:13 +00:00
custom_material.frag Update shader_material_glsl example to include texture sampling (#5215) 2022-07-08 01:14:22 +00:00
custom_material.vert Update shader_material_glsl example to include texture sampling (#5215) 2022-07-08 01:14:22 +00:00
custom_material.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
custom_material_screenspace_texture.wgsl adjust cluster index for viewport origin (#5947) 2022-09-15 21:58:14 +00:00
custom_vertex_attribute.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
game_of_life.wgsl Remove unused code in game of life shader (#5349) 2022-07-17 15:24:24 +00:00
instancing.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
line_material.wgsl Fix line material shader (#5348) 2022-07-17 15:02:57 +00:00
post_processing.wgsl Remove old post_processing example (#8376) 2023-04-15 21:48:31 +00:00
shader_defs.wgsl update wgpu to 0.13 (#5168) 2022-07-14 21:17:16 +00:00
show_prepass.wgsl Temporal Antialiasing (TAA) (#7291) 2023-03-27 22:22:40 +00:00
texture_binding_array.wgsl Use only one sampler in the array texture example. (#7405) 2023-01-29 15:08:21 +00:00
tonemapping_test_patterns.wgsl Initial tonemapping options (#7594) 2023-02-19 20:38:13 +00:00